Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Rename button_pressed default signal binding to avoid shadowing #79064

Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
6 changes: 3 additions & 3 deletions doc/classes/BaseButton.xml
Original file line number Diff line number Diff line change
Expand Up @@ -17,7 +17,7 @@
</method>
<method name="_toggled" qualifiers="virtual">
<return type="void" />
<param index="0" name="button_pressed" type="bool" />
<param index="0" name="toggled_on" type="bool" />
<description>
Called when the button is toggled (only if [member toggle_mode] is active).
</description>
Expand Down Expand Up @@ -98,9 +98,9 @@
</description>
</signal>
<signal name="toggled">
<param index="0" name="button_pressed" type="bool" />
<param index="0" name="toggled_on" type="bool" />
<description>
Emitted when the button was just toggled between pressed and normal states (only if [member toggle_mode] is active). The new state is contained in the [param button_pressed] argument.
Emitted when the button was just toggled between pressed and normal states (only if [member toggle_mode] is active). The new state is contained in the [param toggled_on] argument.
</description>
</signal>
</signals>
Expand Down
4 changes: 2 additions & 2 deletions scene/gui/base_button.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -468,12 +468,12 @@ void BaseButton::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_button_group"), &BaseButton::get_button_group);

GDVIRTUAL_BIND(_pressed);
GDVIRTUAL_BIND(_toggled, "button_pressed");
GDVIRTUAL_BIND(_toggled, "toggled_on");

ADD_SIGNAL(MethodInfo("pressed"));
ADD_SIGNAL(MethodInfo("button_up"));
ADD_SIGNAL(MethodInfo("button_down"));
ADD_SIGNAL(MethodInfo("toggled", PropertyInfo(Variant::BOOL, "button_pressed")));
ADD_SIGNAL(MethodInfo("toggled", PropertyInfo(Variant::BOOL, "toggled_on")));

ADD_PROPERTY(PropertyInfo(Variant::BOOL, "disabled"), "set_disabled", "is_disabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "toggle_mode"), "set_toggle_mode", "is_toggle_mode");
Expand Down