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with this small adjustment
UI Mirroring Demo
works like before with the versionGodot.4.0-rc6
@bruvzg: do you see any problems when
en
is no longer hardcoded?(Note: in the header file
locale
is initialized with 'en'. )https://github.com/godotengine/godot-demo-projects/tree/master/gui/ui_mirroring
original gscript
Screen-2023-10-05-164133.mp4