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Rewrite docs for physics damping project settings #82950
Rewrite docs for physics damping project settings #82950
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I don't understand the concrete failure in |
Follow my corrections above, you have a format error |
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This looks like a great exahustive explanation, the opposite of what it was before. Would be nice to have merged sooner than later.
If you can squash those commits it would be very nice. See https://docs.godotengine.org/en/stable/contributing/workflow/pr_workflow.html#the-interactive-rebase |
Signed-off-by: Tiger Jove <tiger@jupiter.blue>
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I squashed the commits, and fixed trailing spaces and the use of Windows return carriage at end of lines. |
Thanks! And congrats for your first merged Godot contribution 🎉 |
Correct location for the documentation changes I erroneously submitted to sphinx.
Resolves godotengine/godot-docs#8163
Supersedes godotengine/godot-docs#8176
Physics Damping (2D and 3D) documentation was incorrect and misleading, suggesting a critical spring damping scheme (that "tries to stop a body in a given time", but it's a "negative exponential damper", that is both velocity and tick-rate dependent).
Hopefully this will save some hairs from going grey and provide a deeper understanding for the users of this obscure value and its inner workings (Godot is a bit special in this regard, though the combine feature is really cool) :)