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Enable non-multiview advanced shader group whenever advanced shaders are requested #85194

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Nov 22, 2023
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Original file line number Diff line number Diff line change
Expand Up @@ -853,7 +853,6 @@ void SceneShaderForwardClustered::set_default_specialization_constants(const Vec
void SceneShaderForwardClustered::enable_advanced_shader_group(bool p_needs_multiview) {
if (p_needs_multiview || RendererCompositorRD::get_singleton()->is_xr_enabled()) {
shader.enable_group(SHADER_GROUP_ADVANCED_MULTIVIEW);
} else {
shader.enable_group(SHADER_GROUP_ADVANCED);
}
shader.enable_group(SHADER_GROUP_ADVANCED);
}
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