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Fix data format storage method for PortableCompressedTexture2D #86835
Fix data format storage method for PortableCompressedTexture2D #86835
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When you say old data? Is this data from before #77712? Where was that handling added? |
@AThousandShips, yes, I mean the resources created by the version of Godot before #77712. When the user downloads the new version of the engine and tries to open his old project, he should succeed. The image data of that (old) version contains 0 at this address. An alternative is to put the format version mark (boolean or integer) in a separate byte. |
You can still store a separate unknown, just as long as you keep it separate from the valid formats, that was the issue, as well as that the old values elsewhere were offset incorrectly |
I'm afraid I didn't make myself clear enough. The new version of the code will not store value Therefore, this enum value must be removed. Instead, we need to store the mark of the new data format in some other way. |
Then that works fine, but no need to encode the old format assuming the value is always 0 in those bytes for old encoded formats, assuming it's only used when loading old files, loaded data shouldn't have it when in memory, the issue was how other files were mutated |
If we will read this byte (0) from old resource (created by previous version of Godot) with this enum contents, we will get
But this order of values is breaking compatibility too
Therefore, the |
Yes, that's why offsetting it solves it, that's what I said about the value being offset, I agreed that the value has to be removed from the enumeration, but you don't need to indicate that it's new or old format except by it either having or not having a specified format, the problem isn't there but that the compressed texture data is broken, not the portable one |
OK. How can we differentiate between the old version (which requires Both of these options are encoded exactly the same (value 0) 😢 |
No, because you offset it by 1 🙂, just like your code here, you don't need to store it being in the old format any other way:
The original PR didn't break |
Then I probably don’t understand what exactly broken. I don't want problems for the development of the engine. Therefore, you can always roll back my previous pull request. I will not be against. |
Just do this way that you already are, using The problem is here, and other places in godot/scene/resources/compressed_texture.cpp Lines 304 to 337 in 89cc635
So now it will read a |
@AThousandShips, tell me please, does the solution I present in the current PR solve this problem? It seems that it should. |
I think so yes 🙂 sorry said so several times I'm sorry if I'm unclear, others will have to review it but to my eyes this should solve it, the issue was the added entry in the enum really, the other data is unchanged from your previous PR, it just has a manual addition and subtraction to make it work the same way |
Then thank you! |
No problem! I understand 🙂 |
I'll come back to look later today but I realized that you should probably add a new enum to It's good generally to avoid data from unrelated types, "cousins" if that makes sense, it risks errors 🙂 (Please don't hesitate to ask me to say something in a different way to help understanding 🙂) diff --git a/scene/resources/compressed_texture.h b/scene/resources/compressed_texture.h
index 932109617f..5297d79cfe 100644
--- a/scene/resources/compressed_texture.h
+++ b/scene/resources/compressed_texture.h
@@ -40,7 +40,6 @@ class CompressedTexture2D : public Texture2D {
public:
enum DataFormat {
- DATA_FORMAT_UNDEFINED,
DATA_FORMAT_IMAGE,
DATA_FORMAT_PNG,
DATA_FORMAT_WEBP,
diff --git a/scene/resources/portable_compressed_texture.cpp b/scene/resources/portable_compressed_texture.cpp
index a67f32f67e..b926e3c690 100644
--- a/scene/resources/portable_compressed_texture.cpp
+++ b/scene/resources/portable_compressed_texture.cpp
@@ -44,7 +44,7 @@ void PortableCompressedTexture2D::_set_data(const Vector<uint8_t> &p_data) {
uint32_t data_size = p_data.size();
ERR_FAIL_COND(data_size < 20);
compression_mode = CompressionMode(decode_uint16(data));
- CompressedTexture2D::DataFormat data_format = CompressedTexture2D::DataFormat(decode_uint16(data + 2));
+ DataFormat data_format = DataFormat(decode_uint16(data + 2));
format = Image::Format(decode_uint32(data + 4));
uint32_t mipmap_count = decode_uint32(data + 8);
size.width = decode_uint32(data + 12);
@@ -60,11 +60,11 @@ void PortableCompressedTexture2D::_set_data(const Vector<uint8_t> &p_data) {
case COMPRESSION_MODE_LOSSLESS:
case COMPRESSION_MODE_LOSSY: {
ImageMemLoadFunc loader_func;
- if (data_format == CompressedTexture2D::DATA_FORMAT_UNDEFINED) {
+ if (data_format == DATA_FORMAT_UNDEFINED) {
loader_func = nullptr;
- } else if (data_format == CompressedTexture2D::DATA_FORMAT_PNG) {
+ } else if (data_format == DATA_FORMAT_PNG) {
loader_func = Image::_png_mem_unpacker_func;
- } else if (data_format == CompressedTexture2D::DATA_FORMAT_WEBP) {
+ } else if (data_format == DATA_FORMAT_WEBP) {
loader_func = Image::_webp_mem_loader_func;
} else {
ERR_FAIL();
@@ -139,7 +139,7 @@ void PortableCompressedTexture2D::create_from_image(const Ref<Image> &p_image, C
buffer.resize(20);
encode_uint16(p_compression_mode, buffer.ptrw());
- encode_uint16(CompressedTexture2D::DATA_FORMAT_UNDEFINED, buffer.ptrw() + 2);
+ encode_uint16(DATA_FORMAT_UNDEFINED, buffer.ptrw() + 2);
encode_uint32(p_image->get_format(), buffer.ptrw() + 4);
encode_uint32(p_image->get_mipmap_count() + 1, buffer.ptrw() + 8);
encode_uint32(p_image->get_width(), buffer.ptrw() + 12);
@@ -155,14 +155,14 @@ void PortableCompressedTexture2D::create_from_image(const Ref<Image> &p_image, C
Vector<uint8_t> data;
if (p_compression_mode == COMPRESSION_MODE_LOSSY) {
data = Image::webp_lossy_packer(p_image->get_image_from_mipmap(i), p_lossy_quality);
- encode_uint16(CompressedTexture2D::DATA_FORMAT_WEBP, buffer.ptrw() + 2);
+ encode_uint16(DATA_FORMAT_WEBP, buffer.ptrw() + 2);
} else {
if (use_webp) {
data = Image::webp_lossless_packer(p_image->get_image_from_mipmap(i));
- encode_uint16(CompressedTexture2D::DATA_FORMAT_WEBP, buffer.ptrw() + 2);
+ encode_uint16(DATA_FORMAT_WEBP, buffer.ptrw() + 2);
} else {
data = Image::png_packer(p_image->get_image_from_mipmap(i));
- encode_uint16(CompressedTexture2D::DATA_FORMAT_PNG, buffer.ptrw() + 2);
+ encode_uint16(DATA_FORMAT_PNG, buffer.ptrw() + 2);
}
}
int data_len = data.size();
@@ -172,7 +172,7 @@ void PortableCompressedTexture2D::create_from_image(const Ref<Image> &p_image, C
}
} break;
case COMPRESSION_MODE_BASIS_UNIVERSAL: {
...skipping...
- } else if (data_format == CompressedTexture2D::DATA_FORMAT_WEBP) {
+ } else if (data_format == DATA_FORMAT_WEBP) {
loader_func = Image::_webp_mem_loader_func;
} else {
ERR_FAIL();
@@ -139,7 +139,7 @@ void PortableCompressedTexture2D::create_from_image(const Ref<Image> &p_image, C
buffer.resize(20);
encode_uint16(p_compression_mode, buffer.ptrw());
- encode_uint16(CompressedTexture2D::DATA_FORMAT_UNDEFINED, buffer.ptrw() + 2);
+ encode_uint16(DATA_FORMAT_UNDEFINED, buffer.ptrw() + 2);
encode_uint32(p_image->get_format(), buffer.ptrw() + 4);
encode_uint32(p_image->get_mipmap_count() + 1, buffer.ptrw() + 8);
encode_uint32(p_image->get_width(), buffer.ptrw() + 12);
@@ -155,14 +155,14 @@ void PortableCompressedTexture2D::create_from_image(const Ref<Image> &p_image, C
Vector<uint8_t> data;
if (p_compression_mode == COMPRESSION_MODE_LOSSY) {
data = Image::webp_lossy_packer(p_image->get_image_from_mipmap(i), p_lossy_quality);
- encode_uint16(CompressedTexture2D::DATA_FORMAT_WEBP, buffer.ptrw() + 2);
+ encode_uint16(DATA_FORMAT_WEBP, buffer.ptrw() + 2);
} else {
if (use_webp) {
data = Image::webp_lossless_packer(p_image->get_image_from_mipmap(i));
- encode_uint16(CompressedTexture2D::DATA_FORMAT_WEBP, buffer.ptrw() + 2);
+ encode_uint16(DATA_FORMAT_WEBP, buffer.ptrw() + 2);
} else {
data = Image::png_packer(p_image->get_image_from_mipmap(i));
- encode_uint16(CompressedTexture2D::DATA_FORMAT_PNG, buffer.ptrw() + 2);
+ encode_uint16(DATA_FORMAT_PNG, buffer.ptrw() + 2);
}
}
int data_len = data.size();
@@ -172,7 +172,7 @@ void PortableCompressedTexture2D::create_from_image(const Ref<Image> &p_image, C
}
} break;
case COMPRESSION_MODE_BASIS_UNIVERSAL: {
- encode_uint16(CompressedTexture2D::DATA_FORMAT_BASIS_UNIVERSAL, buffer.ptrw() + 2);
+ encode_uint16(DATA_FORMAT_BASIS_UNIVERSAL, buffer.ptrw() + 2);
Image::UsedChannels uc = p_image->detect_used_channels(p_normal_map ? Image::COMPRESS_SOURCE_NORMAL : Image::COMPRESS_SOURCE_GENERIC);
Vector<uint8_t> budata = Image::basis_universal_packer(p_image, uc);
buffer.append_array(budata);
@@ -181,7 +181,7 @@ void PortableCompressedTexture2D::create_from_image(const Ref<Image> &p_image, C
case COMPRESSION_MODE_S3TC:
case COMPRESSION_MODE_ETC2:
case COMPRESSION_MODE_BPTC: {
- encode_uint16(CompressedTexture2D::DATA_FORMAT_IMAGE, buffer.ptrw() + 2);
+ encode_uint16(DATA_FORMAT_IMAGE, buffer.ptrw() + 2);
Ref<Image> copy = p_image->duplicate();
switch (p_compression_mode) {
case COMPRESSION_MODE_S3TC:
diff --git a/scene/resources/portable_compressed_texture.h b/scene/resources/portable_compressed_texture.h
index 86d80e39f7..3103c2daba 100644
--- a/scene/resources/portable_compressed_texture.h
+++ b/scene/resources/portable_compressed_texture.h
@@ -39,6 +39,14 @@ class PortableCompressedTexture2D : public Texture2D {
GDCLASS(PortableCompressedTexture2D, Texture2D);
public:
+ enum DataFormat {
+ DATA_FORMAT_UNDEFINED,
+ DATA_FORMAT_IMAGE,
+ DATA_FORMAT_PNG,
+ DATA_FORMAT_WEBP,
+ DATA_FORMAT_BASIS_UNIVERSAL,
+ };
+
enum CompressionMode {
COMPRESSION_MODE_LOSSLESS,
COMPRESSION_MODE_LOSSY, This way the code works correctly in both cases 🙂, and you don't need to do a lot of additions and subtractions Edit: Apply this on top of Edit: Tested this and it fixes the |
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You didn't remove it from |
@AThousandShips, thank you, you are a genius! |
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This solves the regression, haven't tested the portable format changes, but they are unchanged from the code in the previous PR
Thanks! |
This is a fix after previous merged PR: #77712
It fixes backwards compatibility after this PR:
The main idea is:
data_format + 1
to distinguish it from files, generated by previous versions of Godot.data_format
decoding ifdata_format_code
is greater than 0Why i cannot just place the
DATA_FORMAT_UNDEFINED
in back of the enum or make it's value so big:The
DATA_FORMAT_UNDEFINED
is the format that all the old images are in. That's why I can't put it at the end of the enum values list. It must be equal 0. Therefore, it conflicts with theDATA_FORMAT_IMAGE
. That's why he had to be removed.Alternative way:
Store the boolean “new data format” sign in a separate byte. And store
data_format
as is (without adding 1)