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Namespace shader cache files by graphics API #87796

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Feb 12, 2024
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16 changes: 10 additions & 6 deletions servers/rendering/renderer_rd/shader_rd.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -36,6 +36,7 @@
#include "core/object/worker_thread_pool.h"
#include "core/version.h"
#include "renderer_compositor_rd.h"
#include "servers/rendering/renderer_rd/api_context_rd.h"
#include "servers/rendering/rendering_device.h"
#include "thirdparty/misc/smolv.h"

Expand Down Expand Up @@ -395,10 +396,15 @@ String ShaderRD::_version_get_sha1(Version *p_version) const {
static const char *shader_file_header = "GDSC";
static const uint32_t cache_file_version = 3;

bool ShaderRD::_load_from_cache(Version *p_version, int p_group) {
String sha1 = _version_get_sha1(p_version);
String path = shader_cache_dir.path_join(name).path_join(group_sha256[p_group]).path_join(sha1) + ".cache";
String ShaderRD::_get_cache_file_path(Version *p_version, int p_group) {
const String &sha1 = _version_get_sha1(p_version);
const String &api_safe_name = String(RD::get_singleton()->get_context()->get_api_name()).validate_filename().to_lower();
const String &path = shader_cache_dir.path_join(name).path_join(group_sha256[p_group]).path_join(sha1) + "." + api_safe_name + ".cache";
return path;
}

bool ShaderRD::_load_from_cache(Version *p_version, int p_group) {
const String &path = _get_cache_file_path(p_version, p_group);
Ref<FileAccess> f = FileAccess::open(path, FileAccess::READ);
if (f.is_null()) {
return false;
Expand Down Expand Up @@ -464,9 +470,7 @@ bool ShaderRD::_load_from_cache(Version *p_version, int p_group) {

void ShaderRD::_save_to_cache(Version *p_version, int p_group) {
ERR_FAIL_COND(!shader_cache_dir_valid);
String sha1 = _version_get_sha1(p_version);
String path = shader_cache_dir.path_join(name).path_join(group_sha256[p_group]).path_join(sha1) + ".cache";

const String &path = _get_cache_file_path(p_version, p_group);
Ref<FileAccess> f = FileAccess::open(path, FileAccess::WRITE);
ERR_FAIL_COND(f.is_null());
f->store_buffer((const uint8_t *)shader_file_header, 4);
Expand Down
1 change: 1 addition & 0 deletions servers/rendering/renderer_rd/shader_rd.h
Original file line number Diff line number Diff line change
Expand Up @@ -143,6 +143,7 @@ class ShaderRD {
void _add_stage(const char *p_code, StageType p_stage_type);

String _version_get_sha1(Version *p_version) const;
String _get_cache_file_path(Version *p_version, int p_group);
bool _load_from_cache(Version *p_version, int p_group);
void _save_to_cache(Version *p_version, int p_group);
void _initialize_cache();
Expand Down
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