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Fix incorrect behavior at expanding an output port in visual shader node #90787

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merged 1 commit into from
Apr 17, 2024

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@Chaosus Chaosus commented Apr 17, 2024

Closes #90717

if_bug

@Chaosus Chaosus requested a review from a team as a code owner April 17, 2024 10:38
@Chaosus Chaosus added this to the 4.3 milestone Apr 17, 2024
@Chaosus Chaosus requested a review from Geometror April 17, 2024 10:49
@akien-mga akien-mga merged commit 8293aac into godotengine:master Apr 17, 2024
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Thanks!

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VisualShader if block breaks when unrolled.
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