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This PR should fix #91254 and fix #91411
I tried to modify as little code as possible while maintaining the fix for #90636
The problem was caused by the addition of
SceneTreeDock::get_singleton()->set_selection
in the editor_node. Modifying theeditor_selection
from outside the SceneTreeDock seems causing a lot of problem so I just update the scene selection when moving back or forward in the Inspector which was the original bug.godot.windows.editor.dev.x86_64_0X5QxlZ2MW.mp4
godot.windows.editor.dev.x86_64_A7yHIBuy0Y.mp4
godot.windows.editor.dev.x86_64_NUCtcBJl3w.mp4