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[C#] Unexpose GodotSharp #91557

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merged 1 commit into from
May 21, 2024
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@AThousandShips AThousandShips commented May 4, 2024

Based on discussion in chat

As an optional addition I exposed the is_runtime_initialized method as a static method on CSharpScript, as CSharpLanguage isn't exposed that was the best place I could think of, if we do need to expose it in the first place

Alternatively, for an even hackier approach than the existing one we could create a dummy class in the editor docs to handle this, haven't tried that out though, but it should be possible

This class seems to have been exposed accidentally, and breaks
documentation on non-mono builds, requiring hacks
@AThousandShips AThousandShips added this to the 4.3 milestone May 4, 2024
@AThousandShips AThousandShips requested a review from raulsntos May 4, 2024 12:16
@AThousandShips AThousandShips requested review from a team as code owners May 4, 2024 12:16
@AThousandShips AThousandShips changed the title Dotnet doc fix [C#] Unexpose GodotSharp May 4, 2024
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I don't think we need to re-expose is_runtime_initialized. I'm a bit worried about breaking users currently using this method but they'd be broken by this change anyway.

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LGTM. Thanks!

@akien-mga akien-mga merged commit c0eb347 into godotengine:master May 21, 2024
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@AThousandShips AThousandShips deleted the dotnet_doc_fix branch May 21, 2024 09:24
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Thanks!

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Thank you!

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GodotSharp link broken in GlobalScope docs
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