AnimatedTexture: Fix crash when loaded from a thread #93340
Merged
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Signals (like most, or all?, of the
Object
API) is not thread-safe.AnimatedTexture
tries to connect toRenderingServer
's singalframe_pre_draw
in the constructor. The issue is that such constructor may be running on any thread.An alternative solution would be to make all the signal API in
Object
virtual so thatRenderingServer
can wrap all the functions with theserver_wrap_mt_common.h
utilities. However, that would harm performance in every other case.In conclusion, it's OK to consider the specification for writing resource classes to include it should only deal with thread-safe APIs.