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AnimatedTexture: Fix crash when loaded from a thread #93340
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akien-mga
merged 1 commit into
godotengine:master
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RandomShaper:fix_anim_text_thread
Jun 19, 2024
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Wouldn't using the
CONNECT_DEFERRED
flag achieve something similar without having to introduce a new method?There was a problem hiding this comment.
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Good question, but this is another case of the difference between the main call queue and the thread override call queue is relevant.
CONNECT_DEFERRED
would useMessageQueue::get_singleton()
, which during threaded loading wouldn't be the good old defaultMessageQueue
, but the override theResourceLoader
has set for the loading thread. We need to bypass it.Maybe we could consider making that a bit more transparent. However, as I see things, we are in a de facto stage of colllection of information about the needs of resources dealing with a multi-threaded world and we're not ready yet to come up with solid API designs that are better than the manual approaches.
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Makes sense, thanks for the details!