Fix default collision shape on imported rigidbody #93506
Merged
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After discussing with @reduz , the functionality he was under the impression of existing was that we would use Trimesh as the default for static colliders, and Decompose Convex for dynamic colliders.
This does not seem to be applied.
This PR fixes the automatic creation of the collision shape if no value was saved to
shape_type
, however it does not embed the logic of changing it properly when you select the right option from the dropdown. Need some guidance on how this can be made to work in the UI here.