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Fix RMB erasing of tiles #93850

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merged 1 commit into from
Jul 2, 2024

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KoBeWi
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@KoBeWi KoBeWi commented Jul 2, 2024

if (drag_type == DRAG_TYPE_NONE) {
drag_erasing = false;
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Technically not needed, but to be sure...

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@groud groud left a comment

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Ah well, having a quick look at the previous PR I was wondering if the order mattered. I assumed it didn't, but well, I guess I was wrong. This fix looks good.

@akien-mga akien-mga merged commit bd5eab9 into godotengine:master Jul 2, 2024
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Thanks!

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3 participants