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Fix BlendShapeTrack insertion not working #94738

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merged 1 commit into from
Jul 26, 2024

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@TokageItLab TokageItLab commented Jul 25, 2024

BlendShapeTrack was implemented in 4.0. The correct path format is Node3D:[BlendshapeName], not Node3D:blendshapes/[BlendshapeName].

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The keying button on inspector also needs to be fixed, so I will follow up later.

@TokageItLab TokageItLab added bug topic:editor topic:animation topic:3d cherrypick:4.1 Considered for cherry-picking into a future 4.1.x release cherrypick:4.2 Considered for cherry-picking into a future 4.2.x release labels Jul 25, 2024
@TokageItLab TokageItLab added this to the 4.3 milestone Jul 25, 2024
@TokageItLab TokageItLab requested review from a team July 25, 2024 12:53
@TokageItLab TokageItLab force-pushed the blendshape-edit branch 3 times, most recently from 4f3ef1b to e2d6017 Compare July 25, 2024 13:01
@fire fire changed the title Fix BlendShapeTrack insertion totally not working Fix BlendShapeTrack insertion not working Jul 25, 2024
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Can be cherry picked when we've tested more.

@akien-mga akien-mga merged commit c7f862d into godotengine:master Jul 26, 2024
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Thanks!

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BlendShapeTrack insertion is not working
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