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Fix BlendShapeTrack insertion not working #94738

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Jul 26, 2024
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41 changes: 30 additions & 11 deletions editor/animation_track_editor.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -43,6 +43,7 @@
#include "editor/inspector_dock.h"
#include "editor/plugins/animation_player_editor_plugin.h"
#include "editor/themes/editor_scale.h"
#include "scene/3d/mesh_instance_3d.h"
#include "scene/animation/animation_player.h"
#include "scene/animation/tween.h"
#include "scene/gui/check_box.h"
Expand Down Expand Up @@ -5120,16 +5121,7 @@ void AnimationTrackEditor::_new_track_property_selected(const String &p_name) {
Animation::InterpolationType interp_type = Animation::INTERPOLATION_LINEAR;
bool loop_wrap = true;
_fetch_value_track_options(full_path, &update_mode, &interp_type, &loop_wrap);
if (adding_track_type == Animation::TYPE_VALUE) {
undo_redo->create_action(TTR("Add Track"));
undo_redo->add_do_method(animation.ptr(), "add_track", adding_track_type);
undo_redo->add_do_method(animation.ptr(), "track_set_path", animation->get_track_count(), full_path);
undo_redo->add_do_method(animation.ptr(), "track_set_interpolation_type", animation->get_track_count(), interp_type);
undo_redo->add_do_method(animation.ptr(), "track_set_interpolation_loop_wrap", animation->get_track_count(), loop_wrap);
undo_redo->add_do_method(animation.ptr(), "value_track_set_update_mode", animation->get_track_count(), update_mode);
undo_redo->add_undo_method(animation.ptr(), "remove_track", animation->get_track_count());
undo_redo->commit_action();
} else {
if (adding_track_type == Animation::TYPE_BEZIER) {
Vector<String> subindices;
{
// Hack.
Expand Down Expand Up @@ -5157,6 +5149,24 @@ void AnimationTrackEditor::_new_track_property_selected(const String &p_name) {
undo_redo->add_undo_method(animation.ptr(), "remove_track", base_track);
}
undo_redo->commit_action();
} else {
bool is_blend_shape = adding_track_type == Animation::TYPE_BLEND_SHAPE;
if (is_blend_shape) {
PackedStringArray split = p_name.split("/");
if (!split.is_empty()) {
full_path = String(adding_track_path) + ":" + split[split.size() - 1];
}
}
undo_redo->create_action(TTR("Add Track"));
undo_redo->add_do_method(animation.ptr(), "add_track", adding_track_type);
undo_redo->add_do_method(animation.ptr(), "track_set_path", animation->get_track_count(), full_path);
undo_redo->add_do_method(animation.ptr(), "track_set_interpolation_type", animation->get_track_count(), interp_type);
undo_redo->add_do_method(animation.ptr(), "track_set_interpolation_loop_wrap", animation->get_track_count(), loop_wrap);
if (!is_blend_shape) {
undo_redo->add_do_method(animation.ptr(), "value_track_set_update_mode", animation->get_track_count(), update_mode);
}
undo_redo->add_undo_method(animation.ptr(), "remove_track", animation->get_track_count());
undo_redo->commit_action();
}
}

Expand Down Expand Up @@ -5249,7 +5259,16 @@ void AnimationTrackEditor::_insert_key_from_track(float p_ofs, int p_track) {

id.value = base->get_scale();
} break;
case Animation::TYPE_BLEND_SHAPE:
case Animation::TYPE_BLEND_SHAPE: {
MeshInstance3D *base = Object::cast_to<MeshInstance3D>(node);

if (!base) {
EditorNode::get_singleton()->show_warning(TTR("Track is not of type MeshInstance3D, can't insert key"));
return;
}

id.value = base->get_blend_shape_value(base->find_blend_shape_by_name(id.path.get_subname(0)));
} break;
case Animation::TYPE_VALUE: {
NodePath bp;
_find_hint_for_track(p_track, bp, &id.value);
Expand Down
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