GDExtension: Allow directly getting ObjectID
from Variant
#97119
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Presently, we don't have a way to directly get the
ObjectID
from aVariant
that holds anObject
.In godot-cpp (and probably other bindings), we implement getting the
ObjectID
by first getting theObject *
, however, this won't work for one common use of getting theObjectID
: checking if theObject
is still valid.This adds a new
variant_get_object_instance_id()
function togdextension_interface.h
.See PR godotengine/godot-cpp#1591 for integrating this with godot-cpp.