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Camera looking strange when moving drastically #238
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Added the spot_blend and spot_size parameters into the lights.py file. Spot Blend is the roughness of the beam Spot Size is the radius in deg 0 - 180 Blender.py was changed to add the needed parameters inside the blender handler. I think I added the correct identifiers and what not. I just copied the standard implementation as it was written. The SpotLight was added in with the other forms of Lights ---------- Still need to look at the colors of the lights. Maybe refer to the issue in the main github of Kubric regarding the Color Class and its implementation.
Awesome notes from Qwlouse! can be found at PR google-research#219
As per google-research#225 fix implemented
updateeeee
Co-authored-by: Klaus Greff <klausg@google.com>
Bug Fix noted by Qwlouse
An attempt to help with google-research#197 google-research#198 Created a new function in Kubric core. set_position() I hope this is helpful xD
Codecov Report
@@ Coverage Diff @@
## main #238 +/- ##
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- Coverage 61.8% 61.8% -0.1%
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Files 42 42
Lines 3514 3519 +5
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+ Hits 2173 2175 +2
- Misses 1341 1344 +3
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This reverts commit 071360d.
This is changing the behavior of the camera, by always locking it onto a target. While I agree that this is a useful feature I don't think this should be the default, and in any case it should be possible to disable. So for now I would recommend to re-set the look_at manually after moving the camera. |
I made a hot fix. it Is not a Fix... But it's a workaround?