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Add pipeline args util class #426
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I added an ArcballCamera to google#428 and noticed that it wasn't working as expected. ArcballCamera wasn't updating mViewProjectionMatrix after modifying mViewMatrix. This was causing the ArcballCamera to not work correctly when combined with the classes introduced in google#426.
I added an ArcballCamera to google#428 and noticed that it wasn't working as expected. ArcballCamera wasn't updating mViewProjectionMatrix after modifying mViewMatrix. This was causing the ArcballCamera to not work correctly when combined with the classes introduced in google#426.
I added an ArcballCamera to google#428 and noticed that it wasn't working as expected. ArcballCamera wasn't updating mViewProjectionMatrix after modifying mViewMatrix. This was causing the ArcballCamera to not work correctly when combined with the classes introduced in google#426.
I think this should be tested in some way before we merge it. |
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@footballhead Does your sample use the changes in this PR? |
Yes. It's also used in #428 so that might be worth reviewing and checking in. |
Any objections to merging this? |
Co-authored-by: Hai Nguyen <chaoticbob@users.noreply.github.com> Co-authored-by: Aliya Pazylbekova <apazylbe@users.noreply.github.com>
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Utility for creating graphics pipelines. This class creates descriptors for shader inputs (standard material, unlit material, error material, debug material). It also creates samplers, etc, to simplify the creation of graphics pipelines.