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Add basic materials scene renderer proj #428
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footballhead
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I added an ArcballCamera to google#428 and noticed that it wasn't working as expected. ArcballCamera wasn't updating mViewProjectionMatrix after modifying mViewMatrix. This was causing the ArcballCamera to not work correctly when combined with the classes introduced in google#426.
footballhead
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I added an ArcballCamera to google#428 and noticed that it wasn't working as expected. ArcballCamera wasn't updating mViewProjectionMatrix after modifying mViewMatrix. This was causing the ArcballCamera to not work correctly when combined with the classes introduced in google#426.
apazylbe
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I added an ArcballCamera to google#428 and noticed that it wasn't working as expected. ArcballCamera wasn't updating mViewProjectionMatrix after modifying mViewMatrix. This was causing the ArcballCamera to not work correctly when combined with the classes introduced in google#426.
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Thanks for the PR!
footballhead
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Nov 6, 2024
Additions to google#428 to upstream: - ArcballCamera with user interaction - Use error material if no material loaded - LookAt+FitToCamera - Knob for gltf-scene-file - Some fix for anisotropy strength test re error material that I can't remember Test with: /build/bin/vk_gltf_scene_viewer --gltf-scene-file glTF-Sample-Assets/Models/AnisotropyStrengthTest/glTF/AnisotropyStrengthTest.gltf
footballhead
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Additions to google#428 to upstream: - ArcballCamera with user interaction - Use error material if no material loaded - LookAt+FitToCamera - Knob for gltf-scene-file - Some fix for anisotropy strength test re error material that I can't remember - Add ErrorVertex which only has in/out for positions - Only create shaders when the program uses them Test with: /build/bin/vk_gltf_scene_viewer --gltf-scene-file glTF-Sample-Assets/Models/AnisotropyStrengthTest/glTF/AnisotropyStrengthTest.gltf
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LGTM thanks Aliya for addressing comments
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This demonstrates the scene renderer for basic materials Co-authored-by: Hai Nguyen <chaoticbob@users.noreply.github.com> Co-authored-by: Aliya Pazylbekova <apazylbe@users.noreply.github.com>
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This demonstrates the scene renderer for basic materials