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Various improvements to the reducer #37
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…0, 4.0).y -> 3.0.
hevrard
reviewed
Oct 3, 2018
if (isOneFloat(maybeFce.get().getArg(0))) { | ||
addReplaceWithZero(parent, child); | ||
if (isZeroFloat(maybeFce.get().getArg(0))) { | ||
addReplaceWithOne(parent, child); |
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Nice fix :)
hevrard
approved these changes
Oct 3, 2018
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LGTM
hevrard
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Oct 10, 2018
* Added facility for the reducer to inline uniform values into a shader. * Adjusted tests according to changes in how uniform pruning works. * Fixed bug in constant folding of cos. * Folding of -0 and +0 to 0 in reducer. * Constant folder now removes redundant parentheses. * Added reduction of vector constructor lookups, e.g. vec4(1.0, 2.0, 3.0, 4.0).y -> 3.0.
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A number of improvements to the reducer to make it more capable at shrinking down shaders.