OpenSL ES: Call processBufferCallback before setting the playstate to playing #1570
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Fixes #1567
If processBufferCallback() is called after setPlayState_l(SL_PLAYSTATE_PLAYING), there could be cases where onAudioReady() is called from two threads.
We should not release the lock just for processBufferCallback(), so there is a minor refactor here. processBufferCallback() now returns a bool and that bool is used to determine whether requestStop_l() should be called.