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Add feature gate block to Make install #1397

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merged 2 commits into from
Mar 14, 2020

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markmandel
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So we can test feature gated features, adding a config option to set feature flags, and setting it to enable the currently available feature flags.

So we can test feature gated features, adding a config option to set
feature flags, and setting it to enable the currently available feature
flags.
@markmandel markmandel added kind/feature New features for Agones area/build-tools Development tooling. I.e. pretty much everything in the `build` directory. area/tests Unit tests, e2e tests, anything to make sure things don't break labels Mar 6, 2020
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Build Failed 😱

Build Id: 59484999-2b0e-41ff-9467-7ee6cba8fa4e

To get permission to view the Cloud Build view, join the agones-discuss Google Group.

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Build Succeeded 👏

Build Id: ea64becb-0db6-41b0-99a5-b389a9ce3ed6

The following development artifacts have been built, and will exist for the next 30 days:

A preview of the website (the last 30 builds are retained):

To install this version:

  • git fetch https://github.com/GoogleCloudPlatform/agones.git pull/1397/head:pr_1397 && git checkout pr_1397
  • helm install ./install/helm/agones --namespace agones-system --name agones --set agones.image.tag=1.5.0-0691bdb

markmandel added a commit to markmandel/agones that referenced this pull request Mar 7, 2020
This PR doesn't complete this functionality, but was enough to warrant
review.

It does two things:
1. The refactoring to move alpha and beta SDK Server implementations
into the same file as the main SDK Server, as being able to reuse the
current logic made sense on review.
2. Initial Implementation of SDK GetPlayerCapacity & SetPlayerCapacity
methods with unit tests. E2E tests can be implemented once googleforgames#1397 is
resolved.

Next steps will be to implement the local SDK functionality, and
conformance tests for Go for these two functions.
markmandel added a commit to markmandel/agones that referenced this pull request Mar 7, 2020
This PR doesn't complete this functionality, but was enough to warrant
review.

It does two things:
1. The refactoring to move alpha and beta SDK Server implementations
into the same file as the main SDK Server, as being able to reuse the
current logic made sense on review.
2. Initial Implementation of SDK GetPlayerCapacity & SetPlayerCapacity
methods with unit tests. E2E tests can be implemented once googleforgames#1397 is
resolved.

Next steps will be to implement the local SDK functionality, and
conformance tests for Go for these two functions.
markmandel added a commit to markmandel/agones that referenced this pull request Mar 7, 2020
This PR doesn't complete this functionality, but was enough to warrant
review.

It does two things:
1. The refactoring to move alpha and beta SDK Server implementations
into the same file as the main SDK Server, as being able to reuse the
current logic made sense on review.
2. Initial Implementation of SDK GetPlayerCapacity & SetPlayerCapacity
methods with unit tests. E2E tests can be implemented once googleforgames#1397 is
resolved.

Next steps will be to implement the local SDK functionality, and
conformance tests for Go for these two functions.

Work on googleforgames#1033
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[APPROVALNOTIFIER] This PR is APPROVED

This pull-request has been approved by: markmandel, roberthbailey

The full list of commands accepted by this bot can be found here.

The pull request process is described here

Needs approval from an approver in each of these files:
  • OWNERS [markmandel,roberthbailey]

Approvers can indicate their approval by writing /approve in a comment
Approvers can cancel approval by writing /approve cancel in a comment

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New changes are detected. LGTM label has been removed.

@markmandel markmandel added this to the 1.5.0 milestone Mar 14, 2020
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Build Succeeded 👏

Build Id: 14223020-4e52-4043-b149-c3346f1ef8ff

The following development artifacts have been built, and will exist for the next 30 days:

A preview of the website (the last 30 builds are retained):

To install this version:

  • git fetch https://github.com/GoogleCloudPlatform/agones.git pull/1397/head:pr_1397 && git checkout pr_1397
  • helm install ./install/helm/agones --namespace agones-system --name agones --set agones.image.tag=1.5.0-90e3e4d

@markmandel markmandel merged commit e9ae996 into googleforgames:master Mar 14, 2020
@markmandel markmandel deleted the build/enable-features branch March 14, 2020 16:05
markmandel added a commit to markmandel/agones that referenced this pull request Mar 26, 2020
This PR doesn't complete this functionality, but was enough to warrant
review.

It does two things:
1. The refactoring to move alpha and beta SDK Server implementations
into the same file as the main SDK Server, as being able to reuse the
current logic made sense on review.
2. Initial Implementation of SDK GetPlayerCapacity & SetPlayerCapacity
methods with unit tests. E2E tests can be implemented once googleforgames#1397 is
resolved.

Next steps will be to implement the local SDK functionality, and
conformance tests for Go for these two functions.

Work on googleforgames#1033
markmandel added a commit to markmandel/agones that referenced this pull request Mar 31, 2020
This PR doesn't complete this functionality, but was enough to warrant
review.

It does two things:
1. The refactoring to move alpha and beta SDK Server implementations
into the same file as the main SDK Server, as being able to reuse the
current logic made sense on review.
2. Initial Implementation of SDK GetPlayerCapacity & SetPlayerCapacity
methods with unit tests. E2E tests can be implemented once googleforgames#1397 is
resolved.

Next steps will be to implement the local SDK functionality, and
conformance tests for Go for these two functions.

Work on googleforgames#1033
markmandel added a commit to markmandel/agones that referenced this pull request Mar 31, 2020
This PR doesn't complete this functionality, but was enough to warrant
review.

It does two things:
1. The refactoring to move alpha and beta SDK Server implementations
into the same file as the main SDK Server, as being able to reuse the
current logic made sense on review.
2. Initial Implementation of SDK GetPlayerCapacity & SetPlayerCapacity
methods with unit tests. E2E tests can be implemented once googleforgames#1397 is
resolved.

Next steps will be to implement the local SDK functionality, and
conformance tests for Go for these two functions.

Work on googleforgames#1033
markmandel added a commit to markmandel/agones that referenced this pull request Mar 31, 2020
This PR doesn't complete this functionality, but was enough to warrant
review.

It does two things:
1. The refactoring to move alpha and beta SDK Server implementations
into the same file as the main SDK Server, as being able to reuse the
current logic made sense on review.
2. Initial Implementation of SDK GetPlayerCapacity & SetPlayerCapacity
methods with unit tests. E2E tests can be implemented once googleforgames#1397 is
resolved.

Next steps will be to implement the local SDK functionality, and
conformance tests for Go for these two functions.

Work on googleforgames#1033
markmandel added a commit to markmandel/agones that referenced this pull request Mar 31, 2020
This PR doesn't complete this functionality, but was enough to warrant
review.

It does two things:
1. The refactoring to move alpha and beta SDK Server implementations
into the same file as the main SDK Server, as being able to reuse the
current logic made sense on review.
2. Initial Implementation of SDK GetPlayerCapacity & SetPlayerCapacity
methods with unit tests. E2E tests can be implemented once googleforgames#1397 is
resolved.

Next steps will be to implement the local SDK functionality, and
conformance tests for Go for these two functions.

Work on googleforgames#1033
markmandel added a commit that referenced this pull request Mar 31, 2020
This PR doesn't complete this functionality, but was enough to warrant
review.

It does two things:
1. The refactoring to move alpha and beta SDK Server implementations
into the same file as the main SDK Server, as being able to reuse the
current logic made sense on review.
2. Initial Implementation of SDK GetPlayerCapacity & SetPlayerCapacity
methods with unit tests. E2E tests can be implemented once #1397 is
resolved.

Next steps will be to implement the local SDK functionality, and
conformance tests for Go for these two functions.

Work on #1033
markmandel added a commit to markmandel/agones that referenced this pull request Mar 31, 2020
This PR doesn't complete this functionality, but was enough to warrant
review.

It does two things:
1. The refactoring to move alpha and beta SDK Server implementations
into the same file as the main SDK Server, as being able to reuse the
current logic made sense on review.
2. Initial Implementation of SDK GetPlayerCapacity & SetPlayerCapacity
methods with unit tests. E2E tests can be implemented once googleforgames#1397 is
resolved.

Next steps will be to implement the local SDK functionality, and
conformance tests for Go for these two functions.

Work on googleforgames#1033
ilkercelikyilmaz pushed a commit to ilkercelikyilmaz/agones that referenced this pull request Oct 23, 2020
So we can test feature gated features, adding a config option to set
feature flags, and setting it to enable the currently available feature
flags.
ilkercelikyilmaz pushed a commit to ilkercelikyilmaz/agones that referenced this pull request Oct 23, 2020
This PR doesn't complete this functionality, but was enough to warrant
review.

It does two things:
1. The refactoring to move alpha and beta SDK Server implementations
into the same file as the main SDK Server, as being able to reuse the
current logic made sense on review.
2. Initial Implementation of SDK GetPlayerCapacity & SetPlayerCapacity
methods with unit tests. E2E tests can be implemented once googleforgames#1397 is
resolved.

Next steps will be to implement the local SDK functionality, and
conformance tests for Go for these two functions.

Work on googleforgames#1033
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4 participants