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#2372)
* Illustrates #2331 (Scrollview not respecting clip) does not reproduce (#2332)
* Proves that the issue #2331 don't have reason to happen.
* fixes#2336
* Fixes#2331. ScrollView may not be honoring clip region; CustomButton shows outside
* More appropriate solution for the issue #2331.
* Start refactoring LineCanvas for mixing line style support (e.g. double into single)
* Add remaining resolvers
* Implement corner border style mixing in LineCanvas
* Refactor and simplify resolvers
* Move tests to Core folder and namespace to Terminal.Gui.CoreTests
* Fixes#2333. TextField is selecting badly a word on double click.
* Add unit test deleting a word with accented char.
* Fixes 2331. ScrollView may not be honoring clip region.
* Add a custom button scenario.
* Fixes#2350. Clipping broke (see Clipping scenario).
* Is preferable use NeedDisplay instead of Bounds.
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Co-authored-by: Tig Kindel <tig@users.noreply.github.com>
Co-authored-by: tznind <tznind@dundee.ac.uk>
* Fixes ASCIICustomButton scenario.
* Adds Snake Scenario (#2353)
* Add empty snake scenario
* Move snake head around
* Snake now has a tail
* Rest of logic implementation
* Ctrl K D layout fixes
* Game gets faster as you collect more apples
* Adjust speed increase rate down
* Use white on black for snake and border and red for apple
* Fix ScenarioTests not Disposing Scenario
* Add disposes and fix to use LineCanvas.GenerateImage
* Fix stack overflow, doh!
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Co-authored-by: Tig <tig@users.noreply.github.com>
* Fixes 2368. Nested views with height of 1 not rendering correctly.
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Co-authored-by: Tig Kindel <tig@users.noreply.github.com>
Co-authored-by: tznind <tznind@dundee.ac.uk>
Co-authored-by: Thomas Nind <31306100+tznind@users.noreply.github.com>
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