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Weapon holding #217
Weapon holding #217
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Fueredoriku
commented
Aug 16, 2023
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- A general 2 body inverse kinematics implementation
- Inverse kinematics for weapon holding
- Fixes Fix aiming edgecase #158
- Generalized IK functionality - All body augments updated with grip target - IK tuned with offsets - IK now functions as 2 bodies instead of 1
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I tweaked the hand bone to rotate better with the gunbodies. 😁👍 Most of this can be mitigated in the current system should future problems arise by further tuning provided offset values, existing animations, or even updating some of the gunbodies to have better scaling or dropping two-handed carrying if we decide we don't want arm clipping through body at all. A fix altogether could be to have different models in first person compared to what others see, which would make for less extreme gun position distances relative to the player. This feature would also inherently solve a lot of the other aforementioned quirks, but we'll have to evaluate if such a feature should be prioritized later 😅 For now I'll merge this in! |