Releases: headassbtw/CustomMenuText
Hotfix
fixes a fucky wucky that would happen if you had an entry with a length of 0 (reported via this issue)
TTF/OTF fonts
adds:
- support for TTF and OTF fonts
removes:
- support for AssetBundle (old) fonts
fixes:
- a potential bug where if you had selected a font above the amount you had after a refresh, it would do something, it now selects the highest it can if the selection is beyond the range
Fonts and DiColors
CustomMenuText v3.3.0
multiple custom fonts
(with hot reloading)
DiColors support
(with <DiColor1>
and <DiColor2>
tags)
i rewrote a lot of things in this update, including the way fonts are loaded, such that with this new update, if you have a custom font, and the unity project (https://github.com/artemiswkearney/CustomMenuText/files/2972909/CustomMenuFont.zip), put the resulting file into \UserData\CustomMenuText\Fonts
and you can toggle between it and 3 other built-in fonts on the fly! (make sure to rename the resulting file from the project to the name of the font)
DiColors support is a lot more robust, and Shouldn't:tm: break, and has support for specifying your colors in the text file via <DiColor1>
and <DiColor2>
Hotfix
fixed some dumb shit and version bumped
UI Overhaul
ADDED:
-colored text in the menu
-settings UI
-has an option to only display the text in the main menu
REMOVED:
-super scuffed DiColors support in preparation for PROPER DiColors support
CHANGES:
-"default" now properly restores the default logo, in case you wanted that for some reason
DiColors support
-supports DiColors (takes a bit to refresh, but it does work, togglable in the config, enabled by default)
-moves the text around a bit to more accurately align with base game text
-names the text objects (has no end user result)
UI update
This update allows you to specify which menu text you want, use the default, or good ol random via a UI, which also supports loading in new entries with a button
Updated to meet current standards
Took the old code and shoved it into a current BSPIA mod framework