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Releases: headassbtw/CustomMenuText

Hotfix

19 Jul 19:24
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fixes a fucky wucky that would happen if you had an entry with a length of 0 (reported via this issue)

TTF/OTF fonts

04 Jul 17:49
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adds:

  • support for TTF and OTF fonts

removes:

  • support for AssetBundle (old) fonts

fixes:

  • a potential bug where if you had selected a font above the amount you had after a refresh, it would do something, it now selects the highest it can if the selection is beyond the range

Fonts and DiColors

12 May 00:03
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CustomMenuText v3.3.0

multiple custom fonts
(with hot reloading)
DiColors support
(with <DiColor1> and <DiColor2> tags)

i rewrote a lot of things in this update, including the way fonts are loaded, such that with this new update, if you have a custom font, and the unity project (https://github.com/artemiswkearney/CustomMenuText/files/2972909/CustomMenuFont.zip), put the resulting file into \UserData\CustomMenuText\Fonts and you can toggle between it and 3 other built-in fonts on the fly! (make sure to rename the resulting file from the project to the name of the font)

DiColors support is a lot more robust, and Shouldn't:tm: break, and has support for specifying your colors in the text file via <DiColor1> and <DiColor2>

video: https://cdn.discordapp.com/attachments/503461351881179166/841827235518349373/Beat_Saber_2021.05.11_-_16.54.06.63_Trim.mp4

Hotfix

13 Mar 05:18
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fixed some dumb shit and version bumped

UI Overhaul

11 Mar 03:42
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ADDED:
-colored text in the menu
-settings UI
-has an option to only display the text in the main menu

REMOVED:
-super scuffed DiColors support in preparation for PROPER DiColors support

CHANGES:
-"default" now properly restores the default logo, in case you wanted that for some reason

DiColors support

22 Feb 05:19
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-supports DiColors (takes a bit to refresh, but it does work, togglable in the config, enabled by default)
-moves the text around a bit to more accurately align with base game text
-names the text objects (has no end user result)

UI update

20 Feb 00:57
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This update allows you to specify which menu text you want, use the default, or good ol random via a UI, which also supports loading in new entries with a button

Updated to meet current standards

19 Feb 18:58
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Took the old code and shoved it into a current BSPIA mod framework