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fix recording of webgl2 canvases (#106)
webgl2 canvases created after highlight would start recording with the `preserveDrawingBuffer: false` setting would not record correctly because we would snapshot a transparent image of the canvas. instead of trying to clear the canvas, we should create a context with `preserveDrawingBuffer: true` to ensure that the canvas can be recorded (tested in babylon.js) https://app.highlight.io/1/sessions/n7P0x5XTItCqEN7B7pmtJVldUzJo
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