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fix recording of webgl2 canvases #106
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Vadman97
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July 13, 2023 03:12
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## Summary Adding a canvas test for tracking style mutations. Fixes rrweb to correctly record webgl2 canvases with a performance optimization enabled (babylon.js) highlight/rrweb#106 webgl2 canvases created after highlight would start recording with the `preserveDrawingBuffer: false` setting would not record correctly because we would snapshot a transparent image of the canvas. instead of trying to clear the canvas, we should create a context with `preserveDrawingBuffer: true` to ensure that the canvas can be recorded ## How did you test this change? Viewing /1/canvas locally Viewing e2e next.js app canvas (babylon.js) https://app.highlight.io/1/sessions/n7P0x5XTItCqEN7B7pmtJVldUzJo ## Are there any deployment considerations? Canvas page is gated to our project. New client released for rrweb canvas changes.
Vadman97
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Jan 30, 2024
webgl2 canvases created after highlight would start recording with the `preserveDrawingBuffer: false` setting would not record correctly because we would snapshot a transparent image of the canvas. instead of trying to clear the canvas, we should create a context with `preserveDrawingBuffer: true` to ensure that the canvas can be recorded (tested in babylon.js) https://app.highlight.io/1/sessions/n7P0x5XTItCqEN7B7pmtJVldUzJo
Vadman97
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Mar 4, 2024
webgl2 canvases created after highlight would start recording with the `preserveDrawingBuffer: false` setting would not record correctly because we would snapshot a transparent image of the canvas. instead of trying to clear the canvas, we should create a context with `preserveDrawingBuffer: true` to ensure that the canvas can be recorded (tested in babylon.js) https://app.highlight.io/1/sessions/n7P0x5XTItCqEN7B7pmtJVldUzJo
Vadman97
added a commit
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Mar 5, 2024
webgl2 canvases created after highlight would start recording with the `preserveDrawingBuffer: false` setting would not record correctly because we would snapshot a transparent image of the canvas. instead of trying to clear the canvas, we should create a context with `preserveDrawingBuffer: true` to ensure that the canvas can be recorded (tested in babylon.js) https://app.highlight.io/1/sessions/n7P0x5XTItCqEN7B7pmtJVldUzJo
Vadman97
added a commit
that referenced
this pull request
Mar 5, 2024
webgl2 canvases created after highlight would start recording with the `preserveDrawingBuffer: false` setting would not record correctly because we would snapshot a transparent image of the canvas. instead of trying to clear the canvas, we should create a context with `preserveDrawingBuffer: true` to ensure that the canvas can be recorded (tested in babylon.js) https://app.highlight.io/1/sessions/n7P0x5XTItCqEN7B7pmtJVldUzJo
Vadman97
added a commit
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Apr 16, 2024
webgl2 canvases created after highlight would start recording with the `preserveDrawingBuffer: false` setting would not record correctly because we would snapshot a transparent image of the canvas. instead of trying to clear the canvas, we should create a context with `preserveDrawingBuffer: true` to ensure that the canvas can be recorded (tested in babylon.js) https://app.highlight.io/1/sessions/n7P0x5XTItCqEN7B7pmtJVldUzJo
Vadman97
added a commit
that referenced
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Apr 17, 2024
webgl2 canvases created after highlight would start recording with the `preserveDrawingBuffer: false` setting would not record correctly because we would snapshot a transparent image of the canvas. instead of trying to clear the canvas, we should create a context with `preserveDrawingBuffer: true` to ensure that the canvas can be recorded (tested in babylon.js) https://app.highlight.io/1/sessions/n7P0x5XTItCqEN7B7pmtJVldUzJo
Vadman97
added a commit
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Jun 25, 2024
webgl2 canvases created after highlight would start recording with the `preserveDrawingBuffer: false` setting would not record correctly because we would snapshot a transparent image of the canvas. instead of trying to clear the canvas, we should create a context with `preserveDrawingBuffer: true` to ensure that the canvas can be recorded (tested in babylon.js) https://app.highlight.io/1/sessions/n7P0x5XTItCqEN7B7pmtJVldUzJo
Vadman97
added a commit
that referenced
this pull request
Aug 5, 2024
webgl2 canvases created after highlight would start recording with the `preserveDrawingBuffer: false` setting would not record correctly because we would snapshot a transparent image of the canvas. instead of trying to clear the canvas, we should create a context with `preserveDrawingBuffer: true` to ensure that the canvas can be recorded (tested in babylon.js) https://app.highlight.io/1/sessions/n7P0x5XTItCqEN7B7pmtJVldUzJo
Vadman97
added a commit
that referenced
this pull request
Aug 5, 2024
webgl2 canvases created after highlight would start recording with the `preserveDrawingBuffer: false` setting would not record correctly because we would snapshot a transparent image of the canvas. instead of trying to clear the canvas, we should create a context with `preserveDrawingBuffer: true` to ensure that the canvas can be recorded (tested in babylon.js) https://app.highlight.io/1/sessions/n7P0x5XTItCqEN7B7pmtJVldUzJo
Vadman97
added a commit
that referenced
this pull request
Aug 26, 2024
webgl2 canvases created after highlight would start recording with the `preserveDrawingBuffer: false` setting would not record correctly because we would snapshot a transparent image of the canvas. instead of trying to clear the canvas, we should create a context with `preserveDrawingBuffer: true` to ensure that the canvas can be recorded (tested in babylon.js) https://app.highlight.io/1/sessions/n7P0x5XTItCqEN7B7pmtJVldUzJo
Vadman97
added a commit
that referenced
this pull request
Sep 3, 2024
webgl2 canvases created after highlight would start recording with the `preserveDrawingBuffer: false` setting would not record correctly because we would snapshot a transparent image of the canvas. instead of trying to clear the canvas, we should create a context with `preserveDrawingBuffer: true` to ensure that the canvas can be recorded (tested in babylon.js) https://app.highlight.io/1/sessions/n7P0x5XTItCqEN7B7pmtJVldUzJo
Vadman97
added a commit
that referenced
this pull request
Sep 9, 2024
webgl2 canvases created after highlight would start recording with the `preserveDrawingBuffer: false` setting would not record correctly because we would snapshot a transparent image of the canvas. instead of trying to clear the canvas, we should create a context with `preserveDrawingBuffer: true` to ensure that the canvas can be recorded (tested in babylon.js) https://app.highlight.io/1/sessions/n7P0x5XTItCqEN7B7pmtJVldUzJo
Vadman97
added a commit
that referenced
this pull request
Sep 18, 2024
webgl2 canvases created after highlight would start recording with the `preserveDrawingBuffer: false` setting would not record correctly because we would snapshot a transparent image of the canvas. instead of trying to clear the canvas, we should create a context with `preserveDrawingBuffer: true` to ensure that the canvas can be recorded (tested in babylon.js) https://app.highlight.io/1/sessions/n7P0x5XTItCqEN7B7pmtJVldUzJo
Vadman97
added a commit
that referenced
this pull request
Oct 9, 2024
webgl2 canvases created after highlight would start recording with the `preserveDrawingBuffer: false` setting would not record correctly because we would snapshot a transparent image of the canvas. instead of trying to clear the canvas, we should create a context with `preserveDrawingBuffer: true` to ensure that the canvas can be recorded (tested in babylon.js) https://app.highlight.io/1/sessions/n7P0x5XTItCqEN7B7pmtJVldUzJo
Vadman97
added a commit
that referenced
this pull request
Oct 9, 2024
webgl2 canvases created after highlight would start recording with the `preserveDrawingBuffer: false` setting would not record correctly because we would snapshot a transparent image of the canvas. instead of trying to clear the canvas, we should create a context with `preserveDrawingBuffer: true` to ensure that the canvas can be recorded (tested in babylon.js) https://app.highlight.io/1/sessions/n7P0x5XTItCqEN7B7pmtJVldUzJo
Vadman97
added a commit
that referenced
this pull request
Oct 15, 2024
webgl2 canvases created after highlight would start recording with the `preserveDrawingBuffer: false` setting would not record correctly because we would snapshot a transparent image of the canvas. instead of trying to clear the canvas, we should create a context with `preserveDrawingBuffer: true` to ensure that the canvas can be recorded (tested in babylon.js) https://app.highlight.io/1/sessions/n7P0x5XTItCqEN7B7pmtJVldUzJo
Vadman97
added a commit
that referenced
this pull request
Oct 29, 2024
webgl2 canvases created after highlight would start recording with the `preserveDrawingBuffer: false` setting would not record correctly because we would snapshot a transparent image of the canvas. instead of trying to clear the canvas, we should create a context with `preserveDrawingBuffer: true` to ensure that the canvas can be recorded (tested in babylon.js) https://app.highlight.io/1/sessions/n7P0x5XTItCqEN7B7pmtJVldUzJo
Vadman97
added a commit
that referenced
this pull request
Oct 29, 2024
webgl2 canvases created after highlight would start recording with the `preserveDrawingBuffer: false` setting would not record correctly because we would snapshot a transparent image of the canvas. instead of trying to clear the canvas, we should create a context with `preserveDrawingBuffer: true` to ensure that the canvas can be recorded (tested in babylon.js) https://app.highlight.io/1/sessions/n7P0x5XTItCqEN7B7pmtJVldUzJo
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webgl2 canvases created after highlight would start recording with the
preserveDrawingBuffer: false
setting would not record correctly because we would snapshot a transparent image of the canvas.
instead of trying to clear the canvas, we should create a context with
preserveDrawingBuffer: true
toensure that the canvas can be recorded (tested in babylon.js)
https://app.highlight.io/1/sessions/n7P0x5XTItCqEN7B7pmtJVldUzJo