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DTM Race Driver 3; Toca 2 Graphic Problems #5001
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Can you post the screenshot ? |
How about in software rendering mode ? |
in software rendering mode i only get a black screen... |
Has this improved with simulate block transfers? -[Unknown] |
unfortunately it does not. the problems are still the same. (tested on my s3) |
Does it have the same problems on Windows? Maybe it's an armjit bug. Would help to narrow it down. -[Unknown] |
it´s the same on windows... :-( |
Can you try to find the problem on Windows using the GE debugger? -[Unknown] |
Well, the goal is to find it when the GE debugger is drawing the thing that shows up wrong. In your screenshot, it seems to be drawing some sliver in a separate framebuffer... this is interesting (btw, you are using buffered rendering, right?), but it doesn't really show what's causing this graphical issue. Keep pressing step prim until you start to see the correct graphics. It highlights in red the part it's about to draw (as in your screenshot.) -[Unknown] |
Okay, but those are just it drawing the screen still, right? It's gonna spend a lot of time doing that, you can try pressing "Step Tex" if you're impatient, but if you pass where it draws the graphical glitches you have to press "Step Frame" and start over. -[Unknown] |
Tested with latest build. Same status. |
Are you able to capture when the GE debugger's red overlaps with one of the red lines specifically (e.g. not just the full screen, but is only over the black line, or right at the black line?) The earlier screenshot looks like a clear and is probably not related. -[Unknown] |
Probably broken geometry that gets discarded by the real PSP because the coordinates are way outside the guardband, and the PSP doesn't do proper triangle clipping. I'll send a pull request later with an experimental fix for D3D11 but it relies on undefined behaviour in vertex shaders to kill triangles, which isn't very nice. A "correct" fix will need geometry shaders. |
Or forcing the coordinate to NaN isn't doing the right thing on the hardware.... |
It is working right on every backend? I tested it on OpenGL on android and it is not working for me |
We need more testers |
@unknownbrackets maybe it would help to set all four parts of the position vector to NaN, not just w... |
Now i tested on latest build if i didn't get Wrong info and yeah STILL SAME status. |
Thanks marosis. Stay tuned, I'm going to try my idea in the weekend. |
I will |
That sounds worth trying. The cull distance extension isn't supported by much other than Adreno, so that probably won't help. Maybe the other option is to try to set depth to a value that would be (mostly?) clipped and then also discard in the frag shader, but that sounds pretty awful... -[Unknown] |
On Mali, those issues are still there underneath even if you use earlier versions with the stripe bug, right? If so they are definitely a separate issue.. |
I suppose that means Mali-T7xx doesn't support what we're trying to do. The weird thing is the lines are pretty much the same, but maybe it's because they're all nan. -[Unknown] |
I can confirm it. I have same mali-T720 |
The game can be made playable using this cheat, 'Graphical glitches partial FIX'. ULES00615.ini
|
Please do from it for me File. I did TXT, paste code, saved, renamed to ini and it is not working |
All cheats are working from PPSSPP forum but that your not. |
The cheat does not remove all the graphics glitches, only the worst ones. |
No. I mean i can't launch it. He is not showing in the emulator |
can the label android be add as this doesnt happen on windows |
No, it will still happen on windows, the feature fixing this issue is disabled on old gpu's. not just mobiles. |
ok thanks for that |
Maybe it makes more sense to close this and create a new issue (maybe referencing a list of the affected games for searchability) about guard band not working on older devices. I don't have an affected device currently (except Vivante which can't handle a lot...) but some ideas collected from above:
-[Unknown] |
@hrydgard Thanks finally its totally fixed ^^ |
in DTM Race Driver 3 and Toca 2 there are massive Graphic Problems ingame
(some kind of scan lines over the game-graphics)
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