Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

GPU: Restrict mip CLUT enhancement a bit #15872

Merged
merged 3 commits into from
Aug 21, 2022

Commits on Aug 21, 2022

  1. GPU: Restrict mip CLUT enhancement a bit.

    Can't replicate this behavior on a real PSP.
    
    In case a game sets the separate CLUT flag by accident, ignore except
    in a safe case that occurs in Misshitsu no Sacrifice.  See hrydgard#15727.
    unknownbrackets committed Aug 21, 2022
    Configuration menu
    Copy the full SHA
    e374ea6 View commit details
    Browse the repository at this point in the history
  2. GE Debugger: Include extended CLUT in frame dumps.

    Not available on a real PSP, but used in an enhancement (see hrydgard#15727.)
    unknownbrackets committed Aug 21, 2022
    Configuration menu
    Copy the full SHA
    229c944 View commit details
    Browse the repository at this point in the history
  3. softgpu: Restrict CLUT to proper size.

    We had 15 KB more space than needed before.
    unknownbrackets committed Aug 21, 2022
    Configuration menu
    Copy the full SHA
    3d52b44 View commit details
    Browse the repository at this point in the history