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Dedup code in connection state update. #876

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Jul 27, 2016
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375 changes: 182 additions & 193 deletions src/http/conn.rs
Original file line number Diff line number Diff line change
Expand Up @@ -669,206 +669,195 @@ impl<H: MessageHandler<T>, T: Transport> fmt::Debug for State<H, T> {
}

impl<H: MessageHandler<T>, T: Transport> State<H, T> {
fn update<F, K>(&mut self, next: Next, factory: &F) where F: MessageHandlerFactory<K, T>, K: Key {
let timeout = next.timeout;
let state = mem::replace(self, State::Closed);
let new_state = match (state, next.interest) {
(_, Next_::Remove) => State::Closed,
(State::Closed, _) => State::Closed,
(State::Init { timeout, .. }, e) => State::Init {
interest: e,
timeout: timeout,
},
(State::Http1(http1), Next_::End) => {
let reading = match http1.reading {
Reading::Body(ref decoder) |
Reading::Wait(ref decoder) if decoder.is_eof() => {
if http1.keep_alive {
Reading::KeepAlive
} else {
Reading::Closed
}
},
Reading::KeepAlive => http1.reading,
_ => Reading::Closed,
};
let writing = match http1.writing {
Writing::Wait(encoder) |
Writing::Ready(encoder) => {
if encoder.is_eof() {
if http1.keep_alive {
Writing::KeepAlive
} else {
Writing::Closed
fn update<F, K>(&mut self, next: Next, factory: &F)
where F: MessageHandlerFactory<K, T>,
K: Key
{
let timeout = next.timeout;
let state = mem::replace(self, State::Closed);
match (state, next.interest) {
(_, Next_::Remove) |
(State::Closed, _) => return, // Keep State::Closed.
(State::Init { .. }, e) => {
mem::replace(self,
State::Init {
interest: e,
timeout: timeout,
});
}
(State::Http1(mut http1), next_) => {
match next_ {
Next_::Remove => unreachable!(), // Covered in (_, Next_::Remove) case above.
Next_::End => {
let reading = match http1.reading {
Reading::Body(ref decoder) |
Reading::Wait(ref decoder) if decoder.is_eof() => {
if http1.keep_alive {
Reading::KeepAlive
} else {
Reading::Closed
}
}
Reading::KeepAlive => http1.reading,
_ => Reading::Closed,
};
let mut writing = Writing::Closed;
let encoder = match http1.writing {
Writing::Wait(enc) |
Writing::Ready(enc) => Some(enc),
Writing::Chunk(mut chunk) => {
if chunk.is_written() {
Some(chunk.next.0)
} else {
chunk.next.1 = next;
writing = Writing::Chunk(chunk);
None
}
}
_ => return, // Keep State::Closed.
};
if let Some(encoder) = encoder {
if encoder.is_eof() {
if http1.keep_alive {
writing = Writing::KeepAlive
}
} else if let Some(buf) = encoder.finish() {
writing = Writing::Chunk(Chunk {
buf: buf.bytes,
pos: buf.pos,
next: (h1::Encoder::length(0), Next::end()),
})
}
};

match (reading, writing) {
(Reading::KeepAlive, Writing::KeepAlive) => {
let next = factory.keep_alive_interest();
mem::replace(self,
State::Init {
interest: next.interest,
timeout: next.timeout,
});
return;
}
(reading, Writing::Chunk(chunk)) => {
http1.reading = reading;
http1.writing = Writing::Chunk(chunk);
}
_ => return, // Keep State::Closed.
}
} else if let Some(buf) = encoder.finish() {
Writing::Chunk(Chunk {
buf: buf.bytes,
pos: buf.pos,
next: (h1::Encoder::length(0), Next::end())
})
} else {
Writing::Closed
}
}
Writing::Chunk(mut chunk) => {
if chunk.is_written() {
let encoder = chunk.next.0;
//TODO: de-dupe this code and from Writing::Ready
if encoder.is_eof() {
if http1.keep_alive {
Writing::KeepAlive
} else {
Writing::Closed
Next_::Read => {
http1.reading = match http1.reading {
Reading::Init => Reading::Parse,
Reading::Wait(decoder) => Reading::Body(decoder),
same => same,
};

http1.writing = match http1.writing {
Writing::Ready(encoder) => {
if encoder.is_eof() {
if http1.keep_alive {
Writing::KeepAlive
} else {
Writing::Closed
}
} else if encoder.is_closed() {
if let Some(buf) = encoder.finish() {
Writing::Chunk(Chunk {
buf: buf.bytes,
pos: buf.pos,
next: (h1::Encoder::length(0), Next::wait()),
})
} else {
Writing::Closed
}
} else {
Writing::Wait(encoder)
}
}
} else if let Some(buf) = encoder.finish() {
Writing::Chunk(Chunk {
buf: buf.bytes,
pos: buf.pos,
next: (h1::Encoder::length(0), Next::end())
})
} else {
Writing::Closed
}
} else {
chunk.next.1 = next;
Writing::Chunk(chunk)
Writing::Chunk(chunk) => {
if chunk.is_written() {
Writing::Wait(chunk.next.0)
} else {
Writing::Chunk(chunk)
}
}
same => same,
};
}
},
_ => Writing::Closed,
};
match (reading, writing) {
(Reading::KeepAlive, Writing::KeepAlive) => {
let next = factory.keep_alive_interest();
State::Init {
interest: next.interest,
timeout: next.timeout,
Next_::Write => {
http1.writing = match http1.writing {
Writing::Wait(encoder) => Writing::Ready(encoder),
Writing::Init => Writing::Head,
Writing::Chunk(chunk) => {
if chunk.is_written() {
Writing::Ready(chunk.next.0)
} else {
Writing::Chunk(chunk)
}
}
same => same,
};

http1.reading = match http1.reading {
Reading::Body(decoder) => {
if decoder.is_eof() {
if http1.keep_alive {
Reading::KeepAlive
} else {
Reading::Closed
}
} else {
Reading::Wait(decoder)
}
}
same => same,
};
}
},
(reading, Writing::Chunk(chunk)) => {
State::Http1(Http1 {
reading: reading,
writing: Writing::Chunk(chunk),
.. http1
})
}
_ => State::Closed
}
},
(State::Http1(mut http1), Next_::Read) => {
http1.reading = match http1.reading {
Reading::Init => Reading::Parse,
Reading::Wait(decoder) => Reading::Body(decoder),
same => same
};

http1.writing = match http1.writing {
Writing::Ready(encoder) => {
if encoder.is_eof() {
if http1.keep_alive {
Writing::KeepAlive
} else {
Writing::Closed
}
} else if encoder.is_closed() {
if let Some(buf) = encoder.finish() {
Writing::Chunk(Chunk {
buf: buf.bytes,
pos: buf.pos,
next: (h1::Encoder::length(0), Next::wait())
})
} else {
Writing::Closed
}
} else {
Writing::Wait(encoder)
Next_::ReadWrite => {
http1.reading = match http1.reading {
Reading::Init => Reading::Parse,
Reading::Wait(decoder) => Reading::Body(decoder),
same => same,
};
http1.writing = match http1.writing {
Writing::Wait(encoder) => Writing::Ready(encoder),
Writing::Init => Writing::Head,
Writing::Chunk(chunk) => {
if chunk.is_written() {
Writing::Ready(chunk.next.0)
} else {
Writing::Chunk(chunk)
}
}
same => same,
};
}
},
Writing::Chunk(chunk) => if chunk.is_written() {
Writing::Wait(chunk.next.0)
} else {
Writing::Chunk(chunk)
},
same => same
};

State::Http1(http1)
},
(State::Http1(mut http1), Next_::Write) => {
http1.writing = match http1.writing {
Writing::Wait(encoder) => Writing::Ready(encoder),
Writing::Init => Writing::Head,
Writing::Chunk(chunk) => if chunk.is_written() {
Writing::Ready(chunk.next.0)
} else {
Writing::Chunk(chunk)
},
same => same
};

http1.reading = match http1.reading {
Reading::Body(decoder) => if decoder.is_eof() {
if http1.keep_alive {
Reading::KeepAlive
} else {
Reading::Closed
Next_::Wait => {
http1.reading = match http1.reading {
Reading::Body(decoder) => Reading::Wait(decoder),
same => same,
};

http1.writing = match http1.writing {
Writing::Ready(encoder) => Writing::Wait(encoder),
Writing::Chunk(chunk) => {
if chunk.is_written() {
Writing::Wait(chunk.next.0)
} else {
Writing::Chunk(chunk)
}
}
same => same,
};
}
} else {
Reading::Wait(decoder)
},
same => same
};
State::Http1(http1)
},
(State::Http1(mut http1), Next_::ReadWrite) => {
http1.reading = match http1.reading {
Reading::Init => Reading::Parse,
Reading::Wait(decoder) => Reading::Body(decoder),
same => same
};
http1.writing = match http1.writing {
Writing::Wait(encoder) => Writing::Ready(encoder),
Writing::Init => Writing::Head,
Writing::Chunk(chunk) => if chunk.is_written() {
Writing::Ready(chunk.next.0)
} else {
Writing::Chunk(chunk)
},
same => same
};
State::Http1(http1)
},
(State::Http1(mut http1), Next_::Wait) => {
http1.reading = match http1.reading {
Reading::Body(decoder) => Reading::Wait(decoder),
same => same
};

http1.writing = match http1.writing {
Writing::Ready(encoder) => Writing::Wait(encoder),
Writing::Chunk(chunk) => if chunk.is_written() {
Writing::Wait(chunk.next.0)
} else {
Writing::Chunk(chunk)
},
same => same
};
State::Http1(http1)
}
};
let new_state = match new_state {
State::Init { interest, .. } => State::Init {
timeout: timeout,
interest: interest,
},
State::Http1(mut http1) => {
http1.timeout = timeout;
State::Http1(http1)
}
other => other
};
mem::replace(self, new_state);
}
}
http1.timeout = timeout;
mem::replace(self, State::Http1(http1));
}
};
}
}

// These Reading and Writing stuff should probably get moved into h1/message.rs
Expand Down