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Replaces hardcoded module paths with
__name__
dunder (isaac-sim#1357)
# Description A minor change to automate where the config directory is located. ## Motivation If user wants to copy these files to their own project, they shouldn't have to change the paths in the registry.
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149 changes: 149 additions & 0 deletions
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.../extensions/omni.isaac.lab_tasks/omni/isaac/lab_tasks/direct/anymal_c/anymal_c_env_cfg.py
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# Copyright (c) 2022-2024, The Isaac Lab Project Developers. | ||
# All rights reserved. | ||
# | ||
# SPDX-License-Identifier: BSD-3-Clause | ||
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import omni.isaac.lab.envs.mdp as mdp | ||
import omni.isaac.lab.sim as sim_utils | ||
from omni.isaac.lab.assets import ArticulationCfg | ||
from omni.isaac.lab.envs import DirectRLEnvCfg | ||
from omni.isaac.lab.managers import EventTermCfg as EventTerm | ||
from omni.isaac.lab.managers import SceneEntityCfg | ||
from omni.isaac.lab.scene import InteractiveSceneCfg | ||
from omni.isaac.lab.sensors import ContactSensorCfg, RayCasterCfg, patterns | ||
from omni.isaac.lab.sim import SimulationCfg | ||
from omni.isaac.lab.terrains import TerrainImporterCfg | ||
from omni.isaac.lab.utils import configclass | ||
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## | ||
# Pre-defined configs | ||
## | ||
from omni.isaac.lab_assets.anymal import ANYMAL_C_CFG # isort: skip | ||
from omni.isaac.lab.terrains.config.rough import ROUGH_TERRAINS_CFG # isort: skip | ||
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@configclass | ||
class EventCfg: | ||
"""Configuration for randomization.""" | ||
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physics_material = EventTerm( | ||
func=mdp.randomize_rigid_body_material, | ||
mode="startup", | ||
params={ | ||
"asset_cfg": SceneEntityCfg("robot", body_names=".*"), | ||
"static_friction_range": (0.8, 0.8), | ||
"dynamic_friction_range": (0.6, 0.6), | ||
"restitution_range": (0.0, 0.0), | ||
"num_buckets": 64, | ||
}, | ||
) | ||
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add_base_mass = EventTerm( | ||
func=mdp.randomize_rigid_body_mass, | ||
mode="startup", | ||
params={ | ||
"asset_cfg": SceneEntityCfg("robot", body_names="base"), | ||
"mass_distribution_params": (-5.0, 5.0), | ||
"operation": "add", | ||
}, | ||
) | ||
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@configclass | ||
class AnymalCFlatEnvCfg(DirectRLEnvCfg): | ||
# env | ||
episode_length_s = 20.0 | ||
decimation = 4 | ||
action_scale = 0.5 | ||
action_space = 12 | ||
observation_space = 48 | ||
state_space = 0 | ||
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# simulation | ||
sim: SimulationCfg = SimulationCfg( | ||
dt=1 / 200, | ||
render_interval=decimation, | ||
disable_contact_processing=True, | ||
physics_material=sim_utils.RigidBodyMaterialCfg( | ||
friction_combine_mode="multiply", | ||
restitution_combine_mode="multiply", | ||
static_friction=1.0, | ||
dynamic_friction=1.0, | ||
restitution=0.0, | ||
), | ||
) | ||
terrain = TerrainImporterCfg( | ||
prim_path="/World/ground", | ||
terrain_type="plane", | ||
collision_group=-1, | ||
physics_material=sim_utils.RigidBodyMaterialCfg( | ||
friction_combine_mode="multiply", | ||
restitution_combine_mode="multiply", | ||
static_friction=1.0, | ||
dynamic_friction=1.0, | ||
restitution=0.0, | ||
), | ||
debug_vis=False, | ||
) | ||
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# scene | ||
scene: InteractiveSceneCfg = InteractiveSceneCfg(num_envs=4096, env_spacing=4.0, replicate_physics=True) | ||
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# events | ||
events: EventCfg = EventCfg() | ||
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# robot | ||
robot: ArticulationCfg = ANYMAL_C_CFG.replace(prim_path="/World/envs/env_.*/Robot") | ||
contact_sensor: ContactSensorCfg = ContactSensorCfg( | ||
prim_path="/World/envs/env_.*/Robot/.*", history_length=3, update_period=0.005, track_air_time=True | ||
) | ||
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# reward scales | ||
lin_vel_reward_scale = 1.0 | ||
yaw_rate_reward_scale = 0.5 | ||
z_vel_reward_scale = -2.0 | ||
ang_vel_reward_scale = -0.05 | ||
joint_torque_reward_scale = -2.5e-5 | ||
joint_accel_reward_scale = -2.5e-7 | ||
action_rate_reward_scale = -0.01 | ||
feet_air_time_reward_scale = 0.5 | ||
undersired_contact_reward_scale = -1.0 | ||
flat_orientation_reward_scale = -5.0 | ||
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@configclass | ||
class AnymalCRoughEnvCfg(AnymalCFlatEnvCfg): | ||
# env | ||
observation_space = 235 | ||
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terrain = TerrainImporterCfg( | ||
prim_path="/World/ground", | ||
terrain_type="generator", | ||
terrain_generator=ROUGH_TERRAINS_CFG, | ||
max_init_terrain_level=9, | ||
collision_group=-1, | ||
physics_material=sim_utils.RigidBodyMaterialCfg( | ||
friction_combine_mode="multiply", | ||
restitution_combine_mode="multiply", | ||
static_friction=1.0, | ||
dynamic_friction=1.0, | ||
), | ||
visual_material=sim_utils.MdlFileCfg( | ||
mdl_path="{NVIDIA_NUCLEUS_DIR}/Materials/Base/Architecture/Shingles_01.mdl", | ||
project_uvw=True, | ||
), | ||
debug_vis=False, | ||
) | ||
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# we add a height scanner for perceptive locomotion | ||
height_scanner = RayCasterCfg( | ||
prim_path="/World/envs/env_.*/Robot/base", | ||
offset=RayCasterCfg.OffsetCfg(pos=(0.0, 0.0, 20.0)), | ||
attach_yaw_only=True, | ||
pattern_cfg=patterns.GridPatternCfg(resolution=0.1, size=[1.6, 1.0]), | ||
debug_vis=False, | ||
mesh_prim_paths=["/World/ground"], | ||
) | ||
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# reward scales (override from flat config) | ||
flat_orientation_reward_scale = 0.0 |
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