Releases: idlesauce/ps4-eboot-dlc-patcher
Releases Β· idlesauce/ps4-eboot-dlc-patcher
v1.2.1
v1.2.0
Changelog:
libSceNpEntitlementAccess
support for prx method. (fixes games that previously showed an error while patching, like Hogwarts Legacy, MK11 and more)
v1.1.0
Changelog:
- Added option to automatically extract dlc pkgs into the corresponding dlcXX folders.
- Better
libSceNpEntitlementAccess
checks, it'll now tell you if the game uses this lib, not just that it cant find the required functions. - Fixed a bug which caused paths containing brackets to throw an error.
- Added a padding byte before patches, in case the original last non-zero byte of the segment was a string that needed a null terminator.
- Fixed a bug which caused unnecessary iterations to run at the disassembly step, disassembly should be faster now.
- Switched to reading directly from disk at disassembly, memory usage should be much lower now.
- Allow continuing with only
sceAppContentGetEntitlementKey
(should fix Until Dawn) - Fixed a bug which caused the end of the segment to not be recognized and caused the program to fail.
- Keep window open at errors, for those who use terminals that close when the program exits (like conhost.exe)
v1.0.1
Changelog:
- Fixed one of the (yes/no) prompts taking the reverse answer
v1.0.0
This is the first standalone version.
Changes since last version:
- Automatically extract and use the real entitlement keys (and entitlement label) from the dlc pkgs.
- Added back (updated) in-eboot handlers for executables that dont have
sceKernelLoadStartModule
andsceAppContentInitialize
cant be patched to besceKernelLoadStartModule
(this is a rare issue, i looked at close to a 100 games and so far ive only seen cod mw3 affected by this) - Added ability to load prx at
sceAppContentInitialize
instead ofsceSysmoduleLoadModule(0xB4)
for games what wrap thesceSysmoduleLoadModule
function or loads modules in a loop. - Patches trial flag to
FULL
insceAppContentAppParamGetInt