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SessionLogger
Component that handles collecting all Debug.Log calls
None
None
UXF.SessionLogger.AttachReferences(UXF.Session)
Provide references to other components
Parameters
newSession
:
UXF.SessionLogger.Initialise()
Initialises the session logger, creating the internal data structures, and attaching its logging method to handle Debug.Log messages
Parameters
None
UXF.SessionLogger.WriteLog(string, string)
Manually log a message to the log file.
Parameters
logType
: The type of the log. This can be any string you choose.
message
: The content you wish to log, expressed as a string.
UXF.SessionLogger.Finalise(UXF.Session)
Finalises the session logger, saving the data and detaching its logging method from handling Debug.Log messages
Parameters
None
Note: This file was automatically generated
๐ง Core topics
- ๐ Background
- โจ UXF 2.0
- โ๏ธ Compatibility
- ๐ถ๏ธ Oculus Quest Setup
- ๐ญ Concepts
- ๐ ๏ธ Get started
- ๐ Examples
- ๐ฅ๏ธ Built-in UI
- ๐ Session generation
- โฐ Events
- ๐ Data collection
- โ๏ธ Collect custom data
- ๐ Custom Data Handler
- ๐ Remote Data Collection
- ๐๏ธ WebGL DynamoDB setup
- ๐ Processing DynamoDB CSVs
- ๐ซ HTTP Post Setup
- ๐ง Settings system
- ๐๐ฝ Tracker system
- ๐ Logging system
โ ๏ธ Common issues- ๐ผ๏ธ Multi-scene experiments
- ๐บ Videos
- ๐จโ๐ Full written tutorial
- ๐ฆ Asset links
- ๐จโ๐ซ Unity tutorial links
- ๐ Useful code snippets
- ๐ก Programming ideas
- ๐งฎ Example R processing