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GameObjectsMode
This editor mode allows the modification of the global properties of game objects.
These properties govern global stats, such as physical properties or the balancing of the game, as well as some engine-internal (resource-specific) parameters. Examples are the weight of an object, the damage value of a weapon or the sound index to use for a critter.
In order to avoid scrolling through a huge single list of objects, selecting an object is done in two steps: First, select the class of objects, and second, select the object from within that class. The second list is updated according to the selection of the first list.
You may want to read up on the basic concept of object classification here.
Global properties come in three variants:
- Common properties, which all objects have,
- Generic properties, which are those all objects of the same class share, and
- Specific properties, which some objects of subclasses have, specific to their subclass.
Common properties are documented in the ss-specs here.
The central entry for the generic/specific properties is in the ss-specs here. As described in the referenced overview, not all objects have generic and/or specific parameters. For those the selection in the editor mode will show an empty list of properties.