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GameTexturesMode
This editor mode allows the modification of the properties of textures.
A texture can be selected by using either the slider control (for quick access), or a texture selector (for visual reference). Using either control will update the other accordingly.
After selecting, the four texture bitmaps are displayed.
The name and use-text values can be read according to the selected language. Available languages are "STD" (English), "FRN" (French), and "GER" (German). These two properties also allow modification (text-pasting and file-dropping).
Animation group
properties are relevant for texture animations. Textures need to be assigned to an animation group to participate in animation. Refer to the Level Control Mode for details.
The bitmaps of a texture can be changed by dragging an image file from the file browser and dropping it onto the respective bitmap field. There are four bitmap fields, each for the respective bitmap size: icon, small, medium, and large.