The error : PhysX error: NpSceneQueries::raycast pose is not valid. #89
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I have built some environments like pepper, drone in the orbit. Their actuators are linear drives, and they work very well. This time I started to build carter environments. However, when the scene is reset, some of the carters will have strange behaviours like spiral lifting or rotating. When this situation happens, I have the errors from the PhysX about NpSceneQueries. I have checked the documentation of the PhysX and found that this is a type of collisions query of PhysX. I'm not sure how to solve the problems like this. By the way, when the velocity of the wheels increase or the dt of the scene increase to 0.2s this problem will increase significantly. Is there any hints why this problem happens? |
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Are there any suggestions in tuning the PhysX parameters? I have no very clear ides in these parameters like gpu_found_lost_aggregate_pairs_capacity, reading PhysX documentation is very time consuming. |
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Those parameters shouldn't really affect the error that you get. They are mainly for GPU buffer allocation which usually don't need to be changed unless you change the scene complexity.
Are you using LiDAR sensors or some kind of raycast operations in your environments? Maybe check if enabling this flag helps: