Refines collision groups further based on asset's settings #1328
+159
−23
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Description
Previously, we supported only two types of collision groups for an asset:
-1
: global collision group (collides with all assets in the scene)0
: local collision group (collides with other assets in the same environment)However, in some cases (for instance, dynamic obstacles), you may want to further refine the collisions within the same environment.
This MR implements the filter collision function in the interactive scene to handle this case.
The implementation is far from perfect. Would be great to discuss this further and make it cover more cases.
Type of change
Checklist
pre-commit
checks with./isaaclab.sh --format
config/extension.toml
fileCONTRIBUTORS.md
or my name already exists there