An android library for easy and simple view animations
Below is an example of the droidconKE app using thie library for splash screen animation
Splash screen animation |
---|
Add the following
allprojects {
repositories {
...
maven { url 'https://jitpack.io' }
}
}
dependencies {
implementation 'com.github.jama5262:AndroidAnimation:<version>'
}
Great the project has been setup 👍
To animate, a view or multiple views, you can use the following target functions
There are of two types
- targetViews() - takes in views e.g buttons
- targetChildViews() - takes in viewgroups e.g linearlayouts. Used to animation child views within the viewgroups
Below is an example to move a view along the x axis
val animation = androidAnimation {
targetViews(views = listOf(view1))
translateX(values = listOf(0f, 700f))
}
animation.start()
// Or passing a viewgroup to animate its children
val animation = androidAnimation {
targetChildViews(viewGroups = listOf(viewGroup1))
translateX(values = listOf(0f, 700f))
}
animation.start()
You can also pass in multiple views since the target takes in a list
val animation = androidAnimation {
targetViews(views = listOf(view1, view2, view3))
translateX(values = listOf(0f, 700f))
}
animation.start()
// Or passing multiple viewgroups to animate its childern
val animation = androidAnimation {
targetChildViews(viewGroups = listOf(viewGroup1, viewGroup2, viewGroup3))
translateX(values = listOf(0f, 700f))
}
animation.start()
You can also pass in multiple targets for different property animations. Doing this will make all the targeted views to play together.
val animation = androidAnimation {
targetViews(views = listOf(view1))
translate(values = listOf(0f, 700f))
targetViews(views = listOf(view2))
translateX(values = listOf(0f, 700f))
rotate(values = listOf(0f, 360f))
}
animation.start()
The thenPlay()
function allows you to wait for the first target view animations to finish followed by the second. See example below
val animation = androidAnimation {
targetViews(views = listOf(view1))
translate(values = listOf(0f, 700f))
thenPlay() // Waits for the first targeted views to finish their animation, then plays the next
targetViews(views = listOf(view2))
translateX(values = listOf(0f, 700f))
rotate(values = listOf(0f, 360f))
}
animation.start()
You can also pass in a delay after the first animation has finished in milliseconds
val animation = androidAnimation {
targetViews(views = listOf(view1))
translate(values = listOf(0f, 700f))
thenPlay(deley = 2000) // Waits for the first targeted views to finish their animation, then plays the next after 2 sec
targetViews(views = listOf(view2))
translateX(values = listOf(0f, 700f))
rotate(values = listOf(0f, 360f))
}
animation.start()
This library for now supports the following property functions
translate()
translateX()
translateY()
x()
y()
xy()
scaleX()
scaleY()
scale()
rotateX()
rotateY()
rotate()
alpha()
These properties takes in list of float values, duration, delay and easing
as parameters. See example below
val animation = androidAnimation {
targetViews(views = listOf(view1))
translateX(listOf(0f, 700f), duration = 500, deley = 2000, easing = Easing.LINEAR)
}
animation.start()
In terms of priority, the duration parameter overrides the duration property
This defines the duration for all targeted views in milliseconds
val animation = androidAnimation {
duration = 5000 // Animation will take 5 sec to finish
targetViews(views = listOf(view1, view2))
translateX(values = listOf(0f, 700f))
}
animation.start()
If you have multiple views that you want to play at different durations, you can set another duration property to override the previous one.
This also applies to delay
and easing
. See example below
val animation = androidAnimation {
duration = 1000 // Below target view will have a duration of 1 sec
targetViews(views = listOf(view1))
translate(values = listOf(0f, 700f))
duration = 3000 // Below the following target views will have a duration of 3 sec
targetViews(views = listOf(view2))
translateX(values = listOf(0f, 700f))
rotate(values = listOf(0f, 360f))
}
animation.start()
This defines the delay for all targeted view in milliseconds
val animation = androidAnimation {
delay = 3000 // The targeted views will a delay of 3 sec to to start
targetViews(views = listOf(view1, view2))
translateX(values = listOf(0f, 700f))
}
animation.start()
Delaying different targets at different times. See example below
val animation = androidAnimation {
delay = 1000 // Below target view will have a delay of 1 sec
targetViews(views = listOf(view1))
translate(values = listOf(0f, 700f))
delay = 3000 // Below the following target views will have a delay of 3 sec
targetViews((view2))
translateX(values = listOf(0f, 700f))
rotate(values = listOf(0f, 360f))
}
animation.start()
This defines the easing for all the targeted views
You can find all the available easings from here thanks to RamiJ3mli
See example below
val animation = androidAnimation {
easing = Easing.ELASTIC_OUT
targetViews(views = listOf(view1, view2))
translateX(values = listOf(0f, 700f))
}
animation.start()
This defines the direction of the animation. See example below
val animation = androidAnimation {
targetViews(views = listOf(view1, view2), reverse = true)
translateX(values = listOf(0f, 700f))
}
animation.start()
Defines if the animation should loop or not. See example below
val animation = androidAnimation {
loop = true
targetViews(views = listOf(view1, view2))
translateX(values = listOf(0f, 700f))
}
animation.start()
You can perform staggering by adding the stagger
parameter to the target functions in milliseconds. Meaning each view will animate set amount of milliseconds after the previous one. See example below
val animation = androidAnimation {
targetViews(views = listOf(view1, view2, view3), stagger = 200)
translate(values = listOf(0f, 700f))
}
animation.start()
You can also reverse a stagger animation, by passing the reverse
parameter to true
. See example below
val animation = androidAnimation {
targetViews(views = listOf(view1, view2, view3), stagger = 200, reverse = true)
translateX(values = listOf(0f, 700f))
translateY(values = listOf(0f, 700f))
}
animation.start()
You can perform different actions to an animations. See below
val animation = androidAnimation {
// ...
}
animation.start() // Starts the animation
animation.pause() // Pauses the animation
animation.resume() // Resumes the animation
animation.cancel() // Cancel the animation
animation.end() // End the animation
This animation library has the following callbacks available
onAnimationStarted { } // Called when the animation is starts
onAnimationPaused { } // Called when the animation is paused
onAnimationResumed { } // Called when the animation is resumed
onAnimationCanceled { } // Called when the animation is canceled
onAnimationEnded { } // Called when the animation ends
Below is how you can use it
val animation = androidAnimation {
targetViews(views = listOf(view1))
translateX(values = listOf(0f, 700f))
onAnimationStarted {
//Animation is starting
}
onAnimationPaused {
//Animation is paused
}
onAnimationResumed {
//Animation is resume
}
onAnimationCanceled {
//Animation is canceled
}
onAnimationEnded {
//Animations has ended
}
}
animation.start()
Reach out to me at one of the following places!
- Email at jama3137@gmail.com
- Twitter timedjama5262
MIT License
Copyright (c) 2019 Jama Mohamed
Permission is hereby granted, free of charge, to any person obtaining a copy
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in the Software without restriction, including without limitation the rights
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The above copyright notice and this permission notice shall be included in all
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SOFTWARE.