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[feature-request] Additive Initiative #68

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Xornim opened this issue Sep 16, 2022 · 4 comments
Open

[feature-request] Additive Initiative #68

Xornim opened this issue Sep 16, 2022 · 4 comments
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Type: Feature New features or options.

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@Xornim
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Xornim commented Sep 16, 2022

Would it be possible ( or is it already and i didnt find the way for it)

to add additive initiave?
As well as running DnD im running a german System ( Splittermond) and there you got a time table and every action takes time, so i could simply reuse it with that one change, as calculating every step might overheat my brain.

Also is there a functionality to change the display order so the highest intitiative is at the bottom and vice versa?

Sincerely
Eric

@Xornim Xornim changed the title [feature-request] [feature-request] Additive Initiative Sep 17, 2022
@stale
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stale bot commented Apr 20, 2023

This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions.

@stale stale bot added the stale label Apr 20, 2023
@valentine195
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valentine195 commented Apr 26, 2023

Also is there a functionality to change the display order so the highest intitiative is at the bottom and vice versa?

This can't be done currently, although I can add in a simple sorting setting.

( Splittermond) and there you got a time table and every action takes time, so i could simply reuse it with that one change, as calculating every step might overheat my brain.

Can you expand on what you mean by additive initiative?

@stale stale bot removed the stale label Apr 26, 2023
@stale stale bot removed the stale label Apr 26, 2023
@sigrunixia
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( Splittermond) and there you got a time table and every action takes time, so i could simply reuse it with that one change, as calculating every step might overheat my brain.

Can you expand on what you mean by additive initiative?

From tv-tropes, ironically...

Combatant Cooldown System: Splittermond uses a Visual Initiative Queue in combat, subdivided into 30 "tics", with player and non-player characters' tokens placed onto it in order of Action Initiative (lower initiative is better, since it lets you act first). The character on the lowest "tic" field acts first, then their token is moved clockwise by as many tics as indicated by the rules governing their action (e.g. simple movement or a dagger attack are worth 5 tics, while a two-handed swing can cost as much as 12), wrapping around at 30. The character with the new lowest initiative acts next, and so on, until the encounter is resolved.

So they want the ability to bump someone back on the initiative order within the same turn, or even bump them onto another round.

@valentine195
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@Xornim I added the initiative sorting. Additive initiatives will require a larger rework of how initiatives are created and stored. I'll keep this issue open to track it in the future, but no ETA

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