Fixing nullObj being passed in entityKilled #331
Merged
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Not sure when this started happening but I noticed that vehicles were being deleted nearly instantly when they exploded. Looking at the array, it was filled with
<NULL-object>
.Not sure if this is off the back of an ACE update or something but
entityKilled
is returning a lot of garbage now. Example:or
Only sensible thing we can do is exit out when anything
nuill
is passed to the garbage cleaner, will need to keep an eye on the number mid-mission and make sure everything still cleans up properly!