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Configuration

Katorly edited this page Jun 20, 2023 · 1 revision

To open configuration, use /function parkour:config.

Then, you will see messages in your chat screen. There are 4 pages, and you can click the gray message on the bottom to scroll forward/back.
Some messages are hoverable, and you may move your mouse to the message and read the hover text. You can click the buttons (Every button is enclosed with square brackets) in your chat screen to configure settings.

You may have to turn Force Unicode Font off to see better aligned configuration messages.

Configuration_ui_1

The buttons at the bottom:

All of the settings only take effect when players are in a parkour.

Now, we'll explain the keys in ParkourPack configuration.

Player

This section contains settings for parkour players. These settings will be set every time a player starts playing a parkour.

Key Explanation Default
ShowMenu Players get items for returning to checkpoint and quitting parkour. This will replace player's first and eighth hotbar every time they start a parkour. After finishing the parkour, the items will be retrieved.

If you turn this on, it is suggested that you inform your players or pre-install our resourcepack in your map, for it will change the texture of the two Carrot on a Stick (Will not change other Carrot on a Stick) to checkpoint icon and quit icon, making players have a better experience.
AlwaysFull Player's saturation never decrease.

This will give players Saturation effect every time they step on the parkour starting point and checkpoint, and the effect will not be cleared by the Clear All Effect block.
ImmediateTeleport Teleport players to checkpoint immediately when they fails.
This actually sets the doImmediateRespawn game rule true if you turn this on.
ShowFailMessage Broadcast fail messages when they fails.
This actually sets the showDeathMessages game rule true if you turn this on.
DrownDamage Players will take damage when drowning.
This actually sets the drowningDamage game rule true if you turn this on.
FallDamage Players will take fall damage.
This actually sets the fallDamage game rule true if you turn this on.
FireDamage Players will take damage in fire, lava, campfires, or on magma blocks.
This actually sets the fireDamage game rule true if you turn this on.
FreezeDamage Players will take damage when they're inside powder snow.
This actually sets the freezeDamage game rule true if you turn this on.
ConfirmBeforeQuit Players will have to confirm before they quit a parkour. If you turn this on, players will receive a message asking them to confirm before use their quit button or use /trigger quit to quit the parkour.

Mechanism

This changes the default mechanism of Minecraft, making parkour more interesting.

Key Explanation Default
AdventureNoCheat Prevent players changing their game mode from adventure to creative.

Due to the limitations of datapacks, we cannot detect what game mode is a player on before they changes their game mode, so you have to decide what game mode to change back here.
SurvivalNoCheat Prevent players changing their game mode from survival to creative.

(The same as AdventureNoCheat)
WaterDeath Player dies upon touching water.
FireDeath Player dies upon touching fire.
LavaDeath Player dies upon touching lava.
VoidTeleport Teleport players to checkpoint immediately when their are in void.
This will take effect when player's Y coordinate is lower than -64.

Misc

Miscellaneous things when players reach to a point. To see titles, particles and sounds, please go to Generic instead.

Key Explanation Default
ShowStartTitle Show a message title when player reach to starting point.
ShowRestartTitle Show a message title when player reach to restart point.
ShowCheckTitle Show a message title when player reach to checkpoints.
ShowEndTitle Show a message title when player reach to endpoint or quit the parkour.
ShowStartParticles Generate particles when player reach to starting point.
ShowRestartParticles Generate particles when player reach to restart point.
ShowCheckParticles Generate particles when player reach to checkpoints.
ShowEndParticles Generate particles when player reach to endpoint.
PlayStartSound Play a sound when player reach to starting point.
PlayRestartSound Play a sound when player reach to restart point.
PlayCheckSound Play a sound when player reach to checkpoints.
PlayEndSound Play a sound when player reach to end point.

Sidebar

Decide what scoreboard objectives created by ParkourPack to be displayed at every player's sidebar.
Turn this settings off by setting Nothing.

Key Explanation Default
TotalSeconds Display parkour seconds for all players.
TotalMinutes Display parkour minutes for all players.
TotalHours Display parkour hours for all players.
TotalDays Display parkour days for all players.
TotalLevels Display parkour level count for all players.
TotalJumps Display parkour jump count for all players.
TotalFails Display parkour fail count for all players.
Nothing Set to blank.
This will clear any objectives in display slot sidebar.
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