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Configuration
To open configuration, use /function parkour:config
.
Then, you will see messages in your chat screen. There are 4 pages, and you can click the gray message on the bottom to scroll forward/back.
Some messages are hoverable, and you may move your mouse to the message and read the hover text. You can click the buttons (Every button is enclosed with square brackets) in your chat screen to configure settings.
You may have to turn Force Unicode Font
off to see better aligned configuration messages.
The buttons at the bottom:
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Reset Settings
Reset all settings to Default value
All of the settings only take effect when players are in a parkour.
Now, we'll explain the keys in ParkourPack configuration.
This section contains settings for parkour players. These settings will be set every time a player starts playing a parkour.
Key | Explanation | Default |
---|---|---|
ShowMenu | Players get items for returning to checkpoint and quitting parkour. This will replace player's first and eighth hotbar every time they start a parkour. After finishing the parkour, the items will be retrieved. If you turn this on, it is suggested that you inform your players or pre-install our resourcepack in your map, for it will change the texture of the two Carrot on a Stick (Will not change other Carrot on a Stick) to checkpoint icon and quit icon, making players have a better experience. |
❌ |
AlwaysFull | Player's saturation never decrease. This will give players Saturation effect every time they step on the parkour starting point and checkpoint, and the effect will not be cleared by the Clear All Effect block. |
✔ |
ImmediateTeleport | Teleport players to checkpoint immediately when they fails. This actually sets the doImmediateRespawn game rule true if you turn this on. |
✔ |
ShowFailMessage | Broadcast fail messages when they fails. This actually sets the showDeathMessages game rule true if you turn this on. |
❌ |
DrownDamage | Players will take damage when drowning. This actually sets the drowningDamage game rule true if you turn this on. |
❌ |
FallDamage | Players will take fall damage. This actually sets the fallDamage game rule true if you turn this on. |
✔ |
FireDamage | Players will take damage in fire, lava, campfires, or on magma blocks. This actually sets the fireDamage game rule true if you turn this on. |
✔ |
FreezeDamage | Players will take damage when they're inside powder snow. This actually sets the freezeDamage game rule true if you turn this on. |
❌ |
ConfirmBeforeQuit | Players will have to confirm before they quit a parkour. If you turn this on, players will receive a message asking them to confirm before use their quit button or use /trigger quit to quit the parkour. |
✔ |
This changes the default mechanism of Minecraft, making parkour more interesting.
Key | Explanation | Default |
---|---|---|
AdventureNoCheat | Prevent players changing their game mode from adventure to creative. Due to the limitations of datapacks, we cannot detect what game mode is a player on before they changes their game mode, so you have to decide what game mode to change back here. |
❌ |
SurvivalNoCheat | Prevent players changing their game mode from survival to creative. (The same as AdventureNoCheat ) |
❌ |
WaterDeath | Player dies upon touching water. | ❌ |
FireDeath | Player dies upon touching fire. | ❌ |
LavaDeath | Player dies upon touching lava. | ❌ |
VoidTeleport | Teleport players to checkpoint immediately when their are in void. This will take effect when player's Y coordinate is lower than -64. |
✔ |
Miscellaneous things when players reach to a point. To see titles, particles and sounds, please go to Generic instead.
Key | Explanation | Default |
---|---|---|
ShowStartTitle | Show a message title when player reach to starting point. | ✔ |
ShowRestartTitle | Show a message title when player reach to restart point. | ❌ |
ShowCheckTitle | Show a message title when player reach to checkpoints. | ❌ |
ShowEndTitle | Show a message title when player reach to endpoint or quit the parkour. | ✔ |
ShowStartParticles | Generate particles when player reach to starting point. | ✔ |
ShowRestartParticles | Generate particles when player reach to restart point. | ❌ |
ShowCheckParticles | Generate particles when player reach to checkpoints. | ✔ |
ShowEndParticles | Generate particles when player reach to endpoint. | ✔ |
PlayStartSound | Play a sound when player reach to starting point. | ✔ |
PlayRestartSound | Play a sound when player reach to restart point. | ✔ |
PlayCheckSound | Play a sound when player reach to checkpoints. | ✔ |
PlayEndSound | Play a sound when player reach to end point. | ✔ |
Decide what scoreboard objectives created by ParkourPack to be displayed at every player's sidebar.
Turn this settings off by setting Nothing
.
Key | Explanation | Default |
---|---|---|
TotalSeconds | Display parkour seconds for all players. | ❌ |
TotalMinutes | Display parkour minutes for all players. | ❌ |
TotalHours | Display parkour hours for all players. | ❌ |
TotalDays | Display parkour days for all players. | ❌ |
TotalLevels | Display parkour level count for all players. | ❌ |
TotalJumps | Display parkour jump count for all players. | ❌ |
TotalFails | Display parkour fail count for all players. | ❌ |
Nothing | Set to blank. This will clear any objectives in display slot sidebar. |
✔ |