Releases: kgns/weapons
Releases · kgns/weapons
Weapons v1.7.8
Weapons v1.7.7
- Recoil Case skins
Weapons v1.7.6
- Added Dreams & Nightmares Case skins
Weapons v1.7.5
- Fixed a bug where choosing "Random" from skins menu for a weapon, sometimes caused player to have a weapon with an incompatible skin on it.
Weapons v1.7.4
- Added Operation Riptide skins
Weapons v1.7.2
- Added Snakebite Case skin configs
Weapons v1.7.1
- Operation Broken Fang skins
- Portuguese (Brazillian) updates by @crashzk
Weapons v1.7.0
- Fixed a problem where players would use a random players knife and skins until their data was retrieved from the database
- Fixed a problem where StatTrak wouldn't work after a plugin reload because necessary hooks were skipped
- Disabled grace timer on WarmUp rounds
- Added 2 natives with which you can get or set a client's knife choice
- New Fracture Case skins are added to the configs
Weapons v1.6.0
- Prisma 2 case skins
- Small fixes
Weapons v1.5.0
- Added Operation Shattered Web skins and knives
- Changed the way database structure update works, because it was causing issues if yours had huge data in it. New columns are added in Sourcemod threaded queries now instead of blocking queries. Sourcemod limits use of threaded queries due to its syntax, so the code may not be clear.