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Releases: kgns/weapons

Weapons v1.7.8

26 Apr 11:57
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  • Latest config files for new skins

Weapons v1.7.7

02 Jul 04:45
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  • Recoil Case skins

Weapons v1.7.6

21 Jan 07:45
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  • Added Dreams & Nightmares Case skins

Weapons v1.7.5

22 Sep 21:15
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  • Fixed a bug where choosing "Random" from skins menu for a weapon, sometimes caused player to have a weapon with an incompatible skin on it.

Weapons v1.7.4

22 Sep 20:50
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  • Added Operation Riptide skins

Weapons v1.7.2

04 May 02:17
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  • Added Snakebite Case skin configs

Weapons v1.7.1

04 Dec 08:43
545c5cc
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  • Operation Broken Fang skins
  • Portuguese (Brazillian) updates by @crashzk

Weapons v1.7.0

07 Aug 05:34
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  • Fixed a problem where players would use a random players knife and skins until their data was retrieved from the database
  • Fixed a problem where StatTrak wouldn't work after a plugin reload because necessary hooks were skipped
  • Disabled grace timer on WarmUp rounds
  • Added 2 natives with which you can get or set a client's knife choice
  • New Fracture Case skins are added to the configs

Weapons v1.6.0

02 Apr 18:55
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  • Prisma 2 case skins
  • Small fixes

Weapons v1.5.0

20 Nov 07:35
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  • Added Operation Shattered Web skins and knives
  • Changed the way database structure update works, because it was causing issues if yours had huge data in it. New columns are added in Sourcemod threaded queries now instead of blocking queries. Sourcemod limits use of threaded queries due to its syntax, so the code may not be clear.