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Introduction
The field of High Performance Computing (HPC) is on the verge of entering a new era. The need for a fundamental change comes from many angles including the growing acceptance that rates of pure computation (often called FLOP/s) are a poor single optimization goal for scientific workloads, as well as practical challenges in the form of producing energy efficient and cost efficient processors. Since the convergence on the Message-Passing Interface (MPI) standard in the mid 1990s, application developers have enjoyed a seemingly static view of the underlying machine - that of a distributed collection of homogeneous nodes executing in collaboration. However, after almost two decades of dominance, the sole use of MPI to derive parallelism is acting as a potential limiter to improved future performance. While we expect MPI to continue to function as the basic mechanism for communication between compute nodes for the immediate future, additional parallelism is likely to be required on the computing node itself if high performance and efficiency goals are to be realized.
In reviewing potential options for the computing nodes of the future the reader might fall upon three broad categories of computing devices:
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the multi-core processor with powerful serial performance, optimized to reduce operation latency,
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many-core processors with low to medium powered compute cores that are designed to extend the multi-core concept toward throughput based computation,
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and finally, the general-purpose graphics processor unit (GP-GPU, or often, GPU) which is a much more numerous collection of low powered cores designed to tolerate long latencies but provide performance through a much higher degree of parallelism and computational throughput.
Any combination of these options might also be combined in the future.
The diversity of the options available for processor selection raises an interesting question as to how these should be programmed. In part due to their heritage, but also due to their optimized designs, each of these hardware types others a different programming solution and a different set of guidelines by which to write applications for highest performance. Options available today include a number of shared memory approaches such as OpenMP, Cilk+, Thread Building Blocks (TBB) as well as Linux p-threads. To target both contemporary multi/many-core processors and GPUs technologies options such as OpenMP, OpenACC and OpenCL might be used. Finally, for highest performance on GPUs a programming model such as CUDA may be selected. Such a variety of options poses a problem to the application developer of today which is reminiscent of the challenges before MPI became the default communication library:
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which model should be selected to provide portability across hardware solutions?
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and also provide high performance across each class of processor?
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and protect algorithm investment into the future?
None of the models listed above have been able to provide practical solutions to these questions.
The Kokkos programming model described in this programming guide seeks to address these concerns by providing an abstraction of both computation and application data allocation and layout. These abstraction layers are designed specifically to isolate software developers from fluctuation and diversity in hardware details yet provide portability and high levels of performance across many architectures.
This guide provides an introduction to the motivations of developing such an abstraction library, a coverage of the programming model and its implementation as an embedded C++ library requiring no additional modifications to the base C++ language. As such it should be seen as an introduction for new users and as a reference for application developers who are already employing Kokkos in their applications. Finally, supplementary tutorial examples are included as part of the Kokkos software release to help users experiment and explore the programming model through a gradual series of steps.
Home:
- Introduction
- Machine Model
- Programming Model
- Compiling
- Initialization
- View
- Parallel Dispatch
- Hierarchical Parallelism
- Custom Reductions
- Atomic Operations
- Subviews
- Interoperability
- Kokkos and Virtual Functions
- Initialization and Finalization
- View
- Data Parallelism
- Execution Policies
- Spaces
- Task Parallelism
- Utilities
- STL Compatibility
- Numerics
- Detection Idiom