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Philips Hue node to control bridges, lights, groups, motion sensors, temperature sensors and Lux sensors using Node-RED.

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Hue Magic Logo

HueMagic - Philips Hue nodes for Node-RED

Travis Dependencies npm Donate via PayPal npm GitHub license

HueMagic provides several input and output nodes for Node-RED and is the most in-depth and easy to use solution to control Philips Hue bridges, lights, groups, scenes, rules, taps, switches, buttons, motion sensors, temperature sensors and Lux sensors.

Features

  • Simple and comprehensive control of the Hue Bridge and connected devices
  • Automatic discovery of Philips Hue bridges as well as devices, scenes & groups…
  • Output and input of multiple color code definitions (HEX, RGB & human readable color names)
  • Automatic color temperature property based on current sun position
  • Event-based status messages for all devices connected to the Hue Bridge
  • Virtual pressing of the Hue Bridge button (Link Button)
  • Pairing of new devices without app enforcement (TouchLink)
  • Automatic firmware updates to the Hue Bridge and connected devices
  • Activating / deactivating of motion sensors, rules on the Hue Bridge
  • Extended alarm and colorloop effects on light bulbs and whole groups
  • A large selection of animations and the option to apply custom animations
  • Additive state settings on all nodes with multiple commands
  • Change states even if the corresponding devices are offline
  • Real-time status messages in the Node-RED UI
  • Extensively documented in English & German

Installation

HueMagic was written for Node.js 12+ and Node-RED v1.1.3+. It supports Philips Hue API version v1.19.0+. Please make sure, that you deactivate / remove other Philips Hue related Node-RED nodes before installing HueMagic!

npm install node-red-contrib-huemagic

Available Nodes

Hue Bridges

The Hue Bridge node keeps the Hue Bridge firmware and connected devices up-to-date and provides more information and setup options for the bridge.

Hue Bridge Example

Get settings / status

Retrieves the current status / settings of the bridge by injecting any input value.

Property Type Information
any any Triggers an output of the current status / settings

Enable TouchLink scan

Use TouchLink to pair new devices or old devices after a bridge reset. This is commonly known in the community as "Lamp stealer". Pass the touchLink property to msg.payload.

Property Type Information
touchLink boolean (any value accepted) Pairs lights / devices

Fetch all devices and resources

Use the Fetch command to retrieve various information from the Hue Bridge when needed. Pass the fetch property to msg.payload.

Property Type Information
users string Returns an array of User objects in msg.users & bridge information in msg.info
lights string Returns an array of Light objects in msg.lights & bridge information in msg.info
groups string Returns an array of Group objects in msg.groups & bridge information in msg.info
sensors string Returns an array of Sensor objects in msg.sensors & bridge information in msg.info
scenes string Returns an array of Scene objects in msg.scenes & bridge information in msg.info
rules string Returns an array of Rule objects in msg.rules & bridge information in msg.info
schedules string Returns an array of Schedule objects in msg.schedules & bridge information in msg.info
resourceLinks string Returns an array of ResourceLink objects in msg.resourceLinks & bridge information in msg.info
timeZones string Returns an array of all available time zones in msg.timeZones & bridge information in msg.info
internetServices string Returns an object of all available internet services information in msg.internetServices & bridge information in msg.info
portal string Returns an object of all available portal information in msg.portal & bridge information in msg.info

Hue Bridge Settings

Changes the Hue Bridge settings based on the passed in msg.payload.settings values of:

Property Type Information
name string Name of the bridge
zigbeeChannel int ZigBee channel (for communicating with lights)
ipAddress string IP address
dhcpEnabled boolean Whether or not DHCP is enabled
netmask string Netmask
gateway string Gateway
proxyAddress string Proxy address
proxyPort string Proxy port
timeZone string Time zone

Hue Bridge Events

The event message that the bridge sends contains the following data in the msg.payload object:

Property Type Information
id string Unique ID of the Hue Bridge
name string Name of the bridge
factoryNew boolean Whether or not the bridge is factory new
replacesBridgeId string / null Replaces bridge id (for migrating from old bridges)
dataStoreVersion string Data store version
starterKitId string Name of the starterkit created in the factory
softwareVersion string Software version of the bridge
apiVersion string API version of the bridge
zigbeeChannel int ZigBee channel (for communicating with lights)
macAddress string MAC address
ipAddress string IP address
dhcpEnabled boolean Whether or not DHCP is enabled
netmask string Netmask
gateway string Gateway
proxyAddress string Proxy address
proxyPort string Proxy port
utcTime string UTC time of the bridge
timeZone string Time zone
localTime string Local time of the bridge
portalServicesEnabled boolean Whether or not portal services are enabled
portalConnected boolean Whether or not portal is connected
linkButtonEnabled boolean Whether or not link button is enabled
touchlinkEnabled boolean Whether or not TouchLink is enabled
model object The model object of the bridge includes model specific information like the model.id, model.manufacturer and model.name

Global update events

The bridge also sends events when a certain active resource (lights, groups, sensors, etc.) changes its status.

Property Type Information
msg.updated object The whole object of the device (check docs)
msg.type string Can be one of the following: light, group, rule, motion, brightness, temperature, switch, tap

Hue Magic

Use the Hue Magic node to apply animations on Hue Lights or Hue Groups. Connect the Hue Magic node to only one light or a whole group node to save API requests on the Hue Bridge. The animation previews can differ slightly from the real result on a lamp / group.

Hue Magic Example

Start / Stop animation

Starts or stops an animation on the passed in msg values of:

Property Type Information
payload boolean True to start the animation, false to stop

Included animations

Choose one of the included animations to apply to a Hue Light or Hue Group node. Contributions are welcomed! If you have created your own animation that you would like to share with others, add it at /huemagic/animations/XXX-youranimationname.json and create a pull request. Take a look at this directory for structure help.

Some included animations

Custom animations

Alternatively, you can create and use your own animations. To do this, create an array and pass it to msg.payload.steps with the following parameters.

Property Type Information
delay int Execute this frame after the delay (in ms)
animation object Insert all parameters that should be animated here. Supports all values of "Hue Light" and "Hue Group" node.

Special commands

Sometimes it makes sense for animations to be played out in disorder. For example, to imitate fire more realistically. To do this, create an object and pass it to msg.payload.specials with the following parameters.

Property Type Information
randomOrder boolean Execute steps in random order

Hue Lights

Use the Hue Light node to control the lights and receive light bulb events.

Hue Light Example

Turn on / off (simple mode)

Changes the light on / off state based on the passed in msg values of:

Property Type Information
payload boolean Will turn on or turn off the light with its previous configuration (color and brightness)

Turn On / Off (extended mode)

Changes the light state, effect, color, brightness and other states based on the passed in msg.payload values of:

Property Type Information
on boolean Will turn on or turn off the light with its previous configuration (color and brightness)
brightness int Optionally configurable brightness of the light in percent (0-100)
brightnessLevel int Optionally configurable brightness of the light (0-254)
incrementBrightness int Increment brightness by given percentage value
decrementBrightness int Decrement brightness by given percentage value
rgb array[int,int,int] Optionally configurable RGB color value of the light bulb. You don't need to pass the RGB value if you already passed a HEX value
hex string Optionally configurable HEX color value of the light bulb. You don't need to pass the HEX value if you already passed a RGB value
color string Optionally configurable human readable color name in english like "red" or "random" for a random color
image string Optionally configurable image path (remote or local) to apply the most dominant color to the light
transitionTime float Optionally configurable temporary value which eases transition of an effect (value in seconds, 0 for instant, 5 for five seconds)
colorloop float / boolean Optionally configurable color loop effect. Float = disables the effect after x seconds / Boolean to turn on / off the effect
colorTemp int / string Optionally configurable color temperature of the light from 153 to 500 or a string with "cold", "normal", "warm" or "auto"
incrementColorTemp int Increment/decrement color temperature by given value
saturation int Optionally configurable color saturation of the light in percent (from 0 to 100)
status any Returns the current status message of the node without taking any action

Toggle on / off (auto)

Turns the light on or off depending on the current state based on the passed in msg.payload value of:

Property Type Information
toggle any Will turn on or turn off the light with the previous configuration (color and brightness)

Special Alert Effect

Plays an alert effect based on the passed in msg.payload values of:

Property Type Information
alert int (required) Configurable amount of seconds to play the alert effect (max 30)
rgb array[int,int,int] Optionally configurable RGB color value of the alert effect. You don't need to pass the RGB value if you already passed a HEX value
hex string Optionally configurable HEX color value of the alert effect. You don't need to pass the HEX value if you already passed a RGB value
color string Optionally configurable human readable color name in english like "red" or "random" for a random color effect

Light Events

The event message that the light bulb sends contains the following data in the msg.payload object. Events will only be sent if the light bulb state is changed.

Property Type Information
on boolean True for on, false for off
brightness int Current brightness of the light bulb in percent
brightnessLevel int Current brightness of the light bulb (0-254)
rgb array[int,int,int] Current RGB color value of the light bulb (if supported)
hex string Current HEX color value of the light bulb (if supported)
color string Current color name of the light bulb (if supported)
colorTemp int Current color temperature of the light bulb (if supported)
updated string ISO 8601 date string of the last light state update

Additional Light Bulb Information

The event message that the light bulb sends also contains the following data in the msg.info object.

Property Type Information
id int Numerical id of the light as registered on the bridge
uniqueId string Unique Id of the light (typically hardware id)
name string Name for the light
type string Type of light (e.g. Extended Color Light, Dimmable Light)
softwareVersion float Software version of the light
model object The model object of the light includes model specific information like the model.id, model.manufacturer, model.name, model.type, model.colorGamut and model.friendsOfHue

Universal Mode (optional)

Defines the light Id on the Hue Bridge manually if not configured in the node properties (deactivates light update events):

Property Type Information
msg.topic int Manual definition of the light bulb Id

Last State Information

This node also sends the entire last state data (before the update) in the msg.lastState object. It can either contain false (boolean) or the objects payload (msg.lastState.payload) and info (msg.lastState.info). The return value "false" is only sent if there was no last state, e.g. when the node was newly created or restarted.

Hue Groups

Use the Hue Group node to control whole groups containing lights and receive group events.

Hue Group Example

Turn on / off (simple mode)

Changes the group on / off state based on the passed in msg values of:

Property Type Information
payload boolean Will turn on or turn off all lights inside the group with their previous configuration (color and brightness)

Turn On / Off (extended mode)

Changes the group state, effect, color, brightness and other states based on the passed in msg.payload values of:

Property Type Information
on boolean Will turn on or turn off the light with its previous configuration (color and brightness)
brightness int Optionally configurable brightness of the light in percent (0-100)
brightnessLevel int Optionally configurable brightness of the light (0-254)
incrementBrightness int Increment brightness by given percentage value
decrementBrightness int Decrement brightness by given percentage value
rgb array[int,int,int] Optionally configurable RGB color value of the light bulb. You don't need to pass the RGB value if you already passed a HEX value
hex string Optionally configurable HEX color value of the light bulb. You don't need to pass the HEX value if you already passed a RGB value
color string Optionally configurable human readable color name in english like "red" or "random" for a random color
image string Optionally configurable image path (remote or local) to apply the most dominant color to the light
transitionTime float Optionally configurable temporary value which eases transition of an effect (value in seconds, 0 for instant, 5 for five seconds)
colorloop float / boolean Optionally configurable color loop effect. Float = disables the effect after x seconds / Boolean to turn on / off the effect
colorTemp int / string Optionally configurable color temperature of the group lights from 153 to 500 or a string with "cold", "normal", "warm" or "auto"
incrementColorTemp int Increment/decrement color temperature by given value
saturation int Optionally configurable color saturation of the light in percent (from 0 to 100)
status any Returns the current status message of the node without taking any action

Toggle on / off (auto)

Turns the lights on or off depending on the current state based on the passed in msg.payload value of:

Property Type Information
toggle any Will turn on or turn off all lights inside the group with their previous configuration (color and brightness)

Special Alert Effect

Plays an alert effect based on the passed in msg.payload values of:

Property Type Information
alert int (required) Configurable amount of seconds to play the alert effect (max 30)
rgb array[int,int,int] Optionally configurable RGB color value of the alert effect. You don't need to pass the RGB value if you already passed a HEX value
hex string Optionally configurable HEX color value of the alert effect. You don't need to pass the HEX value if you already passed a RGB value
color string Optionally configurable human readable color name in english like "red" or "random" for a random color

Group Events

The event message that the group sends contains the following data in the msg.payload object. Events will only be sent if the group state is changed.

Property Type Information
on boolean True for on, false for off
allOn boolean True if all lights in the group are on, false if not
anyOn boolean True if any lights in the group are on, false if none are on
brightness int Current brightness of all lights in the whole group in percent
brightnessLevel int Current brightness of all lights in the whole group (0-254)
rgb array[int,int,int] Current RGB color value of all lights in the group (if supported)
hex string Current HEX color value of all lights in the group (if supported)
color string Current color name of all lights in the group (if supported)
colorTemp int Current color temperature of all lights in the group (if supported)
updated string ISO 8601 date string of the last group state update

Additional Group Information

The event message that the group sends also contains the following data in the msg.info object.

Property Type Information
id int Group Id, generated automatically by the bridge
lightIds array An array of light ids associated with the group
name string Name for the group
type string Type of group (e.g. LightGroup, Luminaire, LightSource, Room)
model object Huejay (the API behind HueMagic) maintains a list of Philips Hue supported luminaire models. The Group model attribute returns optionally a GroupModel object. This object contains more information about the model like the model.id, model.manufacturer, model.name, model.type, model.colorGamut and model.friendsOfHue

Universal Mode (optional)

Defines the group Id on the Hue Bridge manually if not configured in the node properties (deactivates group update events):

Property Type Information
msg.topic int Manual definition of the group Id

Last State Information

This node also sends the entire last state data (before the update) in the msg.lastState object. It can either contain false (boolean) or the objects payload (msg.lastState.payload) and info (msg.lastState.info). The return value "false" is only sent if there was no last state, e.g. when the node was newly created or restarted.

Hue Scenes

Use the Hue Scene node to recall / activate preconfigured scenes on the bridge and receive scene information.

Hue Scene Example

Recall / Activate Scene

Any passed in value on the scene node activates the preconfigured scene. Please note that recalling animated scenes may not work properly due to some restrictions.

Apply scenes dynamically

When no scene is configured a scene name or scene Id must be passed in to activate that scene. It is also possible to pass a group Id dynamically to recall a scene on a specific group only. The following parameters can be passed manually in msg.payload.

Property Type Information
scene string Will activate the scene given by its name or id.
group int Will recall a scene on a specific group by its id.

Scene Events

The event message that the scene node sends contains the following data in the msg.payload object. Events will only be sent if a scene receives any command.

Property Type Information
id string The unique scene id
name string The scene name
lightIds array[int…] Array of associated light ids in the scene
owner string User who created the scene
appData object Object consisting of appData.version and appData.data properties
lastUpdated string ISO 8601 date string when scene was last updated
version float Version number of the scene

Hue Tap

Use the Hue Tap node to receive button events.

Hue Tap Example

Button Events

The event message that the Hue Tap device sends contains the following data in the msg.payload object. Events will only sent on deploy (once) and if a button is pressed.

Property Type Information
button int Pressed button number from 1-4
buttonAlt int Alternative pressed button number (unparsed from the bridge)
updated string ISO 8601 date string of the last button event

Additional Hue Tap Information

The event message that the Hue Tap device sends also contains the following data in the msg.info object.

Property Type Information
id int Numerical id of the sensor as registered on the bridge
uniqueId string Unique Id of the sensor (typically hardware id)
name string Name for the sensor
type string Sensor type (e.g. Daylight, CLIPTemperature, ZGPSwitch)
model object The model object of the sensor includes model specific information like the model.id, model.manufacturer, model.name and model.type

Check Status

Retrieves the status of the sensor by passing the following parameters to the msg.payload.

Property Type Information
status any Returns the current status of the node without taking any action

Universal Mode (optional)

Defines the sensor Id on the Hue Bridge manually if not configured in the node properties:

Property Type Information
msg.topic int Manual definition of the sensor Id

Last State Information

This node also sends the entire last state data (before the update) in the msg.lastState object. It can either contain false (boolean) or the objects payload (msg.lastState.payload) and info (msg.lastState.info). The return value "false" is only sent if there was no last state, e.g. when the node was newly created or restarted.

Hue Switch

Use the Hue Switch node to receive button events.

Hue Switch Example

Button Events

The event message that the Hue Wireless Dimmer Switch sends contains the following data in the msg.payload object. Events will only sent on deploy (once) and if a button is pressed.

Property Type Information
button int Pressed button id (more information under 1.2 ZLL Switch)
name string Human readable pressed button name (On, Dim Up, Dim Down, Off)
action string Human readable pressed button action (pressed, holded, short released, long released)
updated string ISO 8601 date string of the last button event

Additional Hue Switch Information

The event message that the Hue Wireless Dimmer Switch device sends also contains the following data in the msg.info object.

Property Type Information
id int Numerical id of the sensor as registered on the bridge
uniqueId string Unique Id of the sensor (typically hardware id)
name string Name for the sensor
type string Sensor type (e.g. Daylight, CLIPTemperature, ZGPSwitch)
battery int Current battery level of the Hue Switch in percent
model object The model object of the sensor includes model specific information like the model.id, model.manufacturer, model.name and model.type

Check Status

Retrieves the status of the sensor by passing the following parameters to the msg.payload.

Property Type Information
status any Returns the current status of the node without taking any action

Universal Mode (optional)

Defines the sensor Id on the Hue Bridge manually if not configured in the node properties:

Property Type Information
msg.topic int Manual definition of the sensor Id

Last State Information

This node also sends the entire last state data (before the update) in the msg.lastState object. It can either contain false (boolean) or the objects payload (msg.lastState.payload) and info (msg.lastState.info). The return value "false" is only sent if there was no last state, e.g. when the node was newly created or restarted.

Hue Button

Use the Hue Button node to receive button events.

Hue Button Example

Button Events

The event message that the Hue Smart Button sends contains the following data in the msg.payload object.

Property Type Information
button int Pressed button id, 1002 for normal press, 1003 for long press (release) and 1001 during long press.
name string Human readable pressed button name (always On)
action string Human readable pressed button action (short released, long released, holded)
updated string ISO 8601 date string of the last button event

Additional Hue Button Information

The event message that the Hue Button device sends also contains the following data in the msg.info object.

Property Type Information
id int Numerical id of the sensor as registered on the bridge
uniqueId string Unique Id of the sensor (typically hardware id)
name string Name for the sensor
type string Sensor type (e.g. Daylight, CLIPTemperature, ZGPSwitch)
battery int Current battery level of the Hue Switch in percent
model object The model object of the sensor includes model specific information like the model.id, model.manufacturer, model.name and model.type

Last State Information

This node also sends the entire last state data (before the update) in the msg.lastState object. It can either contain false (boolean) or the objects payload (msg.lastState.payload) and info (msg.lastState.info). The return value "false" is only sent if there was no last state, e.g. when the node was newly created or restarted.

Hue Motion Sensor

Use the Hue Motion node to control the motion sensor and receive motion events.

Hue Motion Example

Activate / Deactivate Sensor

Activates or deactivates the motion sensor based on the passed in msg values of:

Property Type Information
payload boolean True to activate the motion sensor, false to deactivate
status any Returns the current status message of the node without taking any action

Motion Events

The event message that the motion sensor sends contains the following data in the msg.payload object. Events will only be sent if a motion is detected, if a motion stops or if the motion sensor receives the Activate / Deactivate command.

Property Type Information
active boolean Current sensor state
motion boolean Indicates if a motion is detected or not
updated string ISO 8601 date string of the last detected motion

Additional Motion Sensor Information

The event message that the motion sensor sends also contains the following data in the msg.info object.

Property Type Information
id int Numerical id of the sensor as registered on the bridge
uniqueId string Unique Id of the sensor (typically hardware id)
name string Name for the sensor
type string Sensor type (e.g. Daylight, CLIPTemperature, ZGPSwitch)
softwareVersion float Software version of the sensor
battery int Current battery level of the temperature sensor in percent
model object The model object of the sensor includes model specific information like the model.id, model.manufacturer, model.name and model.type

Check Status

Retrieves the status of the sensor by passing the following parameters to the msg.payload.

Property Type Information
status any Returns the current status of the node without taking any action

Universal Mode (optional)

Defines the sensor Id on the Hue Bridge manually if not configured in the node properties:

Property Type Information
msg.topic int Manual definition of the sensor Id

Last State Information

This node also sends the entire last state data (before the update) in the msg.lastState object. It can either contain false (boolean) or the objects payload (msg.lastState.payload) and info (msg.lastState.info). The return value "false" is only sent if there was no last state, e.g. when the node was newly created or restarted.

Hue Temperature Sensor

Use the Hue Temperature node to receive current (room) temperature in Celsius and Fahrenheit.

Hue Temperature Example

Temperature Events

The event message that the temperature sensor sends contains the following data in the msg.payload object. Events will only sent on deploy (once) and if the temperature changes.

Property Type Information
celsius float Temperature in Celsius
fahrenheit float Temperature in Fahrenheit
deviceValue int Temperature value of the sensor (original value)
updated string ISO 8601 date string of the last temperature change

Additional Temperature Sensor Information

The event message that the temperature sensor sends also contains the following data in the msg.info object.

Property Type Information
id int Numerical id of the sensor as registered on the bridge
uniqueId string Unique Id of the sensor (typically hardware id)
name string Name for the sensor
type string Sensor type (e.g. Daylight, CLIPTemperature, ZGPSwitch)
softwareVersion float Software version of the sensor
battery int Current battery level of the temperature sensor in percent
model object The model object of the sensor includes model specific information like the model.id, model.manufacturer, model.name and model.type

Check Status

Retrieves the status of the sensor by passing the following parameters to the msg.payload.

Property Type Information
status any Returns the current status of the node without taking any action

Universal Mode (optional)

Defines the sensor Id on the Hue Bridge manually if not configured in the node properties:

Property Type Information
msg.topic int Manual definition of the sensor Id

Last State Information

This node also sends the entire last state data (before the update) in the msg.lastState object. It can either contain false (boolean) or the objects payload (msg.lastState.payload) and info (msg.lastState.info). The return value "false" is only sent if there was no last state, e.g. when the node was newly created or restarted.

Hue Lux Sensor

Use the Hue Brightness node to receive the current light level in Lux and daylight / darkness.

Hue Lux Example

Light Level Events

The event message that the light sensor sends contains the following data in the msg.payload object. Events will only be sent on deploy (once) and if the light level changes.

Property Type Information
lux int Real lux value
lightlevel int Light level
dark boolean True if it's dark
daylight boolean True if daylight recognized
updated string ISO 8601 date string of the last light level update

Additional Lux Sensor Information

The event message that the lux sensor sends also contains the following data in the msg.info object.

Property Type Information
id int Numerical id of the sensor as registered on the bridge
uniqueId string Unique Id of the sensor (typically hardware id)
name string Name for the sensor
type string Sensor type (e.g. Daylight, CLIPTemperature, ZGPSwitch)
softwareVersion float Software version of the sensor
battery int Current battery level of the temperature sensor in percent
model object The model object of the sensor includes model specific information like the model.id, model.manufacturer, model.name and model.type

Check Status

Retrieves the status of the sensor by passing the following parameters to the msg.payload.

Property Type Information
status any Returns the current status of the node without taking any action

Universal Mode (optional)

Defines the sensor Id on the Hue Bridge manually if not configured in the node properties:

Property Type Information
msg.topic int Manual definition of the sensor Id

Last State Information

This node also sends the entire last state data (before the update) in the msg.lastState object. It can either contain false (boolean) or the objects payload (msg.lastState.payload) and info (msg.lastState.info). The return value "false" is only sent if there was no last state, e.g. when the node was newly created or restarted.

Hue Rules

Hue rule node to receive rule events or to enable / disable rules.

Hue Rules Example

Enable / Disable Rule

Activates or deactivates the rule based on the passed in msg values of:

Property Type Information
payload boolean True to enable the rule, false to disable

Trigger events

The event message that the rule node sends contains the following data in the msg.payload object.

Property Type Information
triggered string ISO 8601 date string of the last time rule was triggered

Additional Rule Info

Additional information about the rule is going to be sent to the msg.info object.

Property Type Information
id int Numerical id of the rule as registered on the bridge
created string ISO 8601 date string of the creation date of the rule
name string Name of the rule
timesTriggered int Number of times rule was triggered
owner string User who created the rule
status string enabled or disabled, rule is triggerable on enabled

Rule Conditions

An array of objects representing the rule conditions is going to be sent to the msg.conditions array.

Property Type Information
address string The sensor resource/state location for the condition
operator string The operator for the condition
value string The value used in conjunction with operator

Rule Actions

An array of objects representing the rule actions is going to be sent to msg.actions array.

Property Type Information
address string The actionable resource location
method string Type of method for the action (e.g. GET, PUT)
body object The body of the action

Last State Information

This node also sends the entire last state data (before the update) in the msg.lastState object. It can either contain false (boolean) or the objects payload (msg.lastState.payload) and info (msg.lastState.info). The return value "false" is only sent if there was no last state, e.g. when the node was newly created or restarted.

Changelog

v3.0.0 (latest)

  • Hue Motion, Hue Brightness, Hue Tap, Hue Switch & Hue Button nodes can now receive a status request
  • New "Universal Mode" for the Hue Motion, Hue Brightness, Hue Tap, Hue Switch & Hue Button nodes
  • The "colorTemp" property for Hue Light & Hue Group nodes can now also be set to "cold", "normal", "warm" or "auto"
  • New dynamic and automatically calculated color temperature based on the current time ("auto" mode in "colorTemp" property)
  • Nodes in "Universal Mode" are now also able to receive all events from devices of its type (optional)
  • Hue Magic animations are now prerendered to improve performance
  • 3 new Hue Magic animations ("Milkyway", "Beach" & "Forest")
  • New (simple) Hue Button example flow
  • Updated docs for almost all nodes and README
  • Fixed an error with future states and the HTTP request node (#200)
  • Other optimizations, dependency updates and clean up

v2.8.6

  • Optimized random color mode for Hue Magic, Hue Light & Hue Group nodes (#190)
  • New Hue Button node (#191)
  • Updated README and Hue Button node docs (+ localized in German)

v2.8.2

  • Fixed an issue with Hue Light & Hue Group nodes on extended mode (#179)
  • Dependency updates

Previous versions

A complete overview of the updates can be viewed in the changelog


Do you like HueMagic? If so, make sure to give this project a star! If you want to support the development, you can also do so with a donation. HueMagic remains completely free for everyone - even without a donation. Thank you! :)


HueMagic for Node-RED is sponsored by JetBrains and BrowserStack.
Released under the Apache License 2.0.

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Philips Hue node to control bridges, lights, groups, motion sensors, temperature sensors and Lux sensors using Node-RED.

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