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remove gaming language from README #2
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JeffHoover
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This change doesn’t make sense in the full context of the requirements section, IMO. The entire README is written around a story that we’re a team working at an inn that buys and sells “only the finest goods”.
If the intent is to remove the story around being an inn that sells items in a fictional world, we’ll want to change the readme more holistically.
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I'm definitely not advocating removing the story at this time, and I think a lot more than the README would have to change to accomplish that, were we ever to make that a goal.
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I guess what bothers me is that the README has what feels like two contexts for someone to grasp: the inn/goods context is D&D/fantasy and the insta-rage / one-shot context feels additionally like gamer culture, (and the rest of the kata only relies on the first context). Would the following edit hold true to the story?
... goblin in the corner who will destroy you as he doesn't believe in ...
I guess of "insta-rage" and "one-shot". the latter feels the most like adding a superfluous second context. I'd also be open to:
... goblin in the corner who will insta-rage and destroy you as he doesn't believe in ...