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remove gaming language from README #2

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7 changes: 3 additions & 4 deletions README.md
Original file line number Diff line number Diff line change
Expand Up @@ -22,10 +22,9 @@ We have recently signed a supplier of conjured items. This requires an update to
- "Conjured" items degrade in Quality twice as fast as normal items

Feel free to make any changes to the UpdateQuality method and add any new code as long as everything
still works correctly. However, do not alter the Item class or Items property as those belong to the
goblin in the corner who will insta-rage and one-shot you as he doesn't believe in shared code
ownership (you can make the UpdateQuality method and Items property static if you like, we'll cover
for you).
still works correctly. However, do not alter the Item class or Items property as those belong to a
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This change doesn’t make sense in the full context of the requirements section, IMO. The entire README is written around a story that we’re a team working at an inn that buys and sells “only the finest goods”.

If the intent is to remove the story around being an inn that sells items in a fictional world, we’ll want to change the readme more holistically.

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I'm definitely not advocating removing the story at this time, and I think a lot more than the README would have to change to accomplish that, were we ever to make that a goal.

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I guess what bothers me is that the README has what feels like two contexts for someone to grasp: the inn/goods context is D&D/fantasy and the insta-rage / one-shot context feels additionally like gamer culture, (and the rest of the kata only relies on the first context). Would the following edit hold true to the story?
... goblin in the corner who will destroy you as he doesn't believe in ...
I guess of "insta-rage" and "one-shot". the latter feels the most like adding a superfluous second context. I'd also be open to:
... goblin in the corner who will insta-rage and destroy you as he doesn't believe in ...

very possesive developer who doesn't believe in shared code ownership (you can make the UpdateQuality
method and Items property static if you like, we'll cover for you).

This is a sample problem, but we want you to treat this like production code.
We want to see how you work with production code as this is a core part of the work we do.
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