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The bounds seem to be ignored. Upon closer inspection, it looks like hasBounds is set to false by default (here) so the view is not updated in the world function.
This can be fixed by adding hasBounds to the options:
When I create an engine with the following:
The bounds seem to be ignored. Upon closer inspection, it looks like
hasBounds
is set to false by default (here) so the view is not updated in theworld
function.This can be fixed by adding
hasBounds
to the options:but this should be automatically detected
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