Releases: loki79uk/FS25_UniversalAutoload
Releases · loki79uk/FS25_UniversalAutoload
v0.3.2.6
v0.3.2.5
Partial fix for #198
- This only prevents the error, but still doesn't actually detect the loading area because the tension belts are in a vertical plane
- There is also something really weird going on with a delay when switching to this platform for the first time
- I've added some timestamps to help debug, but it seems to happen between
onLoad
anddoUpdate
..
v0.3.2.4
Fix for #196
- Should fix uneven loading of mixed length logs
- Now stores previous loaded length in savegame file
NOTE: issue can still happen when loading an old savegame (since previous length is not known), but should not happen after loading any future save games (that are saved after unloading and re-loading the trailer).
v0.3.2.3
v0.3.2.2
Added a button to save the autoload configuration without purchase
- Now you can save settings (to local file in SP, or to the server settings file in MP) with a button from the shop settings menu
- At the moment all previous methods to save configs are still active (buy/lease/workshop) - I'm open to suggestions of if we should keep all of these methods, or remove some. Maybe it could even be a global setting of how the local settings are saved?
Hopefully I didn't break anything this time...
v0.3.2.1
v0.3.2.0
v0.3.1.0
Autoload can now be Enabled/Disabled
- "Enable/Disable Autoload" button in the shop now actually works
- Added new console command 'ualResetConfigurations' (experimental feature)
- Create a default configurations file if no mod settings file exists yet (useful for new users)
- Clear all load areas from config file before updating with a new one
NOTES:
- Disabled trailers should work just like they would without UAL installed. You can enable it again by going into the shop or workshop like changing any other UAL feature/setting. (I'm now waiting for all the bugs where people tell me that autoload is not working... lol)
- Use the new console command with CAUTION - it will erase all of your existing configurations and replace the whole file with defaults. It will not preserve any that are missing, especially already configured mods since they obviously won't be in the defaults. This was added for troubleshooting, not intended for use when everything is working. Maybe useful to reset broken settings files on servers (UNTESTED).
- There was a bug when updating a config with fewer areas, the old ones would still exist in the config. Now we remove all previous areas before saving, but the downside is that there is now a higher risk of corrupting configs with no load areas (i.e. if something goes wrong during saving).