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Releases: loki79uk/FS25_UniversalAutoload

v0.3.2.6

31 Dec 13:16
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Fix for #205

  • This was a test for adding a global "Mod Settings" menu and I thought I had commented it out before release

v0.3.2.5

30 Dec 18:42
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Partial fix for #198

  • This only prevents the error, but still doesn't actually detect the loading area because the tension belts are in a vertical plane
  • There is also something really weird going on with a delay when switching to this platform for the first time
  • I've added some timestamps to help debug, but it seems to happen between onLoad and doUpdate..

v0.3.2.4

30 Dec 10:34
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Fix for #196

  • Should fix uneven loading of mixed length logs
  • Now stores previous loaded length in savegame file

NOTE: issue can still happen when loading an old savegame (since previous length is not known), but should not happen after loading any future save games (that are saved after unloading and re-loading the trailer).

v0.3.2.3

24 Dec 20:53
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Fix for #185

  • Changed default for loadingFilter from true to false
  • Should make this setting save properly now

v0.3.2.2

23 Dec 23:38
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Added a button to save the autoload configuration without purchase

  • Now you can save settings (to local file in SP, or to the server settings file in MP) with a button from the shop settings menu
  • At the moment all previous methods to save configs are still active (buy/lease/workshop) - I'm open to suggestions of if we should keep all of these methods, or remove some. Maybe it could even be a global setting of how the local settings are saved?

Hopefully I didn't break anything this time...

v0.3.2.1

23 Dec 09:01
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Fix for #182

Sorry, I forgot to test the shop as well as the workshop!

image

v0.3.2.0

22 Dec 22:19
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A few quality of life changes:

  • fix for #177 - added logic for when useConfigName is missing from settings file
  • added new default configs for Riedler TimberTrailer3A
  • partial fix for #178 - enable "apply config" button in workshop for all autoload vehicles (changes no longer needed)

v0.3.1.0

21 Dec 23:30
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Autoload can now be Enabled/Disabled

  • "Enable/Disable Autoload" button in the shop now actually works
  • Added new console command 'ualResetConfigurations' (experimental feature)
  • Create a default configurations file if no mod settings file exists yet (useful for new users)
  • Clear all load areas from config file before updating with a new one

NOTES:

  • Disabled trailers should work just like they would without UAL installed. You can enable it again by going into the shop or workshop like changing any other UAL feature/setting. (I'm now waiting for all the bugs where people tell me that autoload is not working... lol)
  • Use the new console command with CAUTION - it will erase all of your existing configurations and replace the whole file with defaults. It will not preserve any that are missing, especially already configured mods since they obviously won't be in the defaults. This was added for troubleshooting, not intended for use when everything is working. Maybe useful to reset broken settings files on servers (UNTESTED).
  • There was a bug when updating a config with fewer areas, the old ones would still exist in the config. Now we remove all previous areas before saving, but the downside is that there is now a higher risk of corrupting configs with no load areas (i.e. if something goes wrong during saving).

v0.3.0.3

21 Dec 18:53
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Improved ualAddLogs console command

  • Added more log types to the ualAddLogs console command
  • Improved log loading where previously it would skip some places

v0.3.0.2

20 Dec 22:18
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Fixed LEASE button - see #168

It turns out that I am not qualified to use copy-paste...