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2023.12

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@alek13 alek13 released this 30 Dec 20:36
· 777 commits to dev since this release

Change Log:

  • Add walls for LOTT stones. Closes #998
  • Add clan chest
  • Add banisters for all woods. Closes #1048
  • MapGen: Dungeons:
    • add some bricks, stone & mossy cooble into walls. Closes #1140
    • add minimal interior. Closes #1141
    • DeadMen:
      • transparent & some like levitation. Relates to #1207
      • Ability to kill DeadMen. Closes #25
      • make dungeon more guarded:
        • increase DeadMan hp & damage, decrease received damage. Closes #1207
        • increase DeadMan spawn chance, interval & deep. Relates to #1213
  • Change pearl-item texture; Make pearl-block more trasparent. Closes #979.
  • Add //select_chunks worldedit command. Closes #1087
  • Add translations for campfire. Relates to #328, #1189
  • Fix cooking on campfire.
  • Technical:
    • Update ambience submodule. Also closes #241
    • Extract our admin pick & stick into separate mod. Closes #794
    • WE: delete unused; full update by add submodule from our fork. Closes #783. Our locale translations lost & needs to be added into fork & then PR to upstream.
    • Upd WE: readd our translations in our fork. Relates to #783 #794
    • Change ambience submodule url to new one. Fix build. Fix #1183
    • Move protector_lott to our scope (mods/lord/Blocks/). Relates to #1185
    • Translate all builtin prases (Core/builtin/). Remove our partial translations. Closes #1186. Relates to #1174, #1186
    • Simplify "palantiri" achievement code. Remove "GAME*" usage. Relates to #1157, #686
    • Remove last GAME<race> privs usage. Drop lord_base_commands. Closes #1157, closes #1174
    • Update submodule (ru translations)
    • Upadate builtin translations to latest version. Relates to #1186.
    • Readd WorldEdit submodule from upstream. Closes #1181
    • some readme fixes
    • Upd areas: get only translations from upstream. Relates to #1188, #328
    • Rename locale files. Fixes #1190.
    • Fix couple translations in areas. Relates to #1188, #328
    • Move campfire mod into our folder lord/Blocks. Closes #1189
    • MapGen: extend minetest with .register_on_dungeon_generated(). Relates to #1140, #1141
    • MapGen: extract Dwarf Tamb generation into separate file. Relates to #1140, #1141
    • MapGen: add detection of rooms walls in dungeons. Relates to #1140 #1141
    • MapGen: fix cyclomatic complexity in find_room_walls()
    • MapGen: add lottmapgen:dwarf_chest_spawner. Relates to #1141
    • MapGen: add ability to set nodes param2 when generating dungeon. Relates to #1141
    • MapGen: Dungeons: corrected walls calc/finding. Relates to #1140, #1141
    • MapGen: Dungeons: more readable code. Relates to #1140, #1141
    • MapGen: Dungeons: rename var, fix type hint. Relates to #1140, #1141
    • Up To 5.8: fix deprecations. Closes #1208
    • Deploy: add set -e to Polygon CI. Hope it will stops the job with error when it failed.
    • Re-add WorldEdit via https. (fix deploy)
    • Deploy: stop jobs with error when it fails (for prod).
    • To 5.8: update MTG mods. Closes #1211
    • To 5.8.0: Update minetest.conf.example. No changes in our configs needed. Closes #1209.
    • Mobs: Ability to specify armor_groups. (Copied from upstream). Relates to #25
    • Mobs: ability to use transparent textures. Relates to #1207
    • Add Discord LongPoll API mod (as submodule).
    • Add Discord submodule dir.
    • Configure Discord notifications for Polygon (test server).

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