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Survivability Mechanics

Cleavis edited this page Aug 19, 2019 · 3 revisions

Tanking mechanics are split between Survivability Mechanics (mob hitting player) and Threat Mechanics (player hitting mob).

This page is specific to Survivability Mechanics.

Common Definitions

Mitigation

  • Your capacity to absorb, avoid, or reduce damage taken.
  • Mitigation may specifically refer to your character's armor, avoidance, spell resistance, or damage reductions.

Avoidance

  • Specifically refers to your sum chance to be missed, to dodge, and to parry.
  • Block chance is a separate mechanic.

Effective Health

  • Your health pool adjusted for mitigation.
  • Can vary according to incoming damage type (spell school, physical, etc.)
  • Useful tool to evaluate different survivability stats (e.g. +dodge vs stamina, +defense vs armor, etc.)

Time to Live

  • Effective health divided by expected incoming damage per time.
  • Gives an idea of how useful a given survivability stat is in practical terms.

WIP

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