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Threat Mechanics
Tanking mechanics are split between Survivability Mechanics (mob hitting player) and Threat Mechanics (player hitting mob).
This page is specific to Threat Mechanics.
- Officially confirmed by Blizzard
- Common Definitions
- Common Actions that Generate Threat
- Threat Multipliers
- Aggro Thresholds
- Threat Values
- Tests
Source: https://us.forums.blizzard.com/en/wow/t/new-bug-battle-shout/249633/2
- The threat generated by Battle Shout is not capped at 5 party members and is increased when affecting targets such as Hunter and Warlock pets within the same party.
The current target of the mob being tanked
Imaginary points that contribute toward defining Aggro
- In most situations, the player with the highest threat will have aggro.
- For the sake of defining threat, a standard of 1 damage = 1 threat is used.
- Actions can generate non-integer amounts of threat.
The list of players a mob is tracking threat for.
- If you are in combat with a mob, you are on its threat table.
- Some actions require you or your target to be on a mob's threat table before they will add to your threat.
Actions that cause you to be added to a mob's threat table include:
- Body Pulling - e.g. getting too close to an aggressive mob or linked mobs that is/are out of combat.
- Dealing Damage to a mob
- Debuffing a mob - with exceptions: Hunter's Mark, Mind Vision, and Mind Soothe will not place you on threat tables.
- Healing a friendly target already on a mob's threat table.
- Buffing a friendly target already on a mob's threat table.
- Raid boss combat pulse - every 2 seconds, raid bosses in combat put everyone in the instance into combat and onto their threat table.
- In-combat proximity - some mobs will periodically put players around them into combat and add them to their combat table. Not all mobs do this.
Every 1 point of damage done generates 1 threat.
- This is the standard around which all other threat values are defined.
Every 1 point of healing generates 0.5 threat.
- Healing threat is split among all mobs that the healing target is in combat with.
- Healing threat is applied to the healer.
Applying buffs and debuffs generates varying amounts of threat.
- Threat is generated for each buff applied (e.g. Battle Shout)
- Buff threat is split among all mobs that the buff target is in combat with.
- Debuff threat is applied only to the mobs being debuffed.
- Reapplying buffs and debuffs continues to generate threat.
Most special effects that cause a gain of mana, rage, or energy generate threat.
- This includes mana potions, rage potions, and thistle tea.
- This does not include hp5 or mp5 effects such as troll racial or drinking.
- Power gains threat is split among all mobs that the gainer is in combat with.
- Power gains are not affected the same way by threat multipliers (stances, e.g.) as other abilities.
- Battle Stance threat multiplier is 0.8x
- Defensive Stance threat multiplier is 1.3x
- Defiance Talent 5/5 threat multiplier is 1.15x
Threat multipliers are multiplicative
- Example: Defensive Stance 1.3x and Defiance Talent 5/5 1.15x taken together results in (1.3x)(1.15x)=1.495x threat multiplier
- To become the new aggro ("rip") at MELEE range, you must be 10% above the current aggro.
- To become the new aggro ("rip") at RANGED range, you must be 30% above the current aggro.
Research into threat values was conducted as recently as the final stress test, WoW Classic build 1.13.2.31407 by applying spells to establish aggro and observing how much damage and/or healing was required to rip aggro. Threat values refer to threat applied in addition to any damage done. Values are normalized to 1.0x multiplier and are rounded down to the nearest whole integer.
Spell | Rank | Threat |
---|---|---|
Battle Shout | 1 | 1 |
Thunder Clap | 1 | 13 |
Heroic Strike | 2 | 31 |
Hamstring | 1 | 22 |
Sunder Armor | 1 | 47 |
Battle Shout | 2 | 12 |
Shield Bash | 1 | 43 |
Demoralizing Shout | 1 | 11 |
Revenge | 1 | 83 |
Note: Several of the above spells generate non-whole-integer values of threat. Confidence in threat values to the nearest decimal value will require more work in the future. Values are floored to the nearest whole integer for consistency.
- Like other buff mechanics, Battle Shout generates more threat the more targets it buffs.
- Buff targets must be in combat with the mobs you wish to generate threat against.
- Battle Shout threat is not capped at 5 party members and pets.
- Guardians do not receive shout buffs (Gnomish Battle Chicken, Mechanical Yeti, etc.)
- Threat Range corrected for 1.1x melee rip threshold
Stance | Warr Dmg | Dmg Threshold | Dmg Rip | Threat Range | Multiplier |
---|---|---|---|---|---|
Battle | 42 | 36 | 38 | 32.73 - 34.55 | 0.78x - 0.82x |
Battle | 43 | 37 | 38 | 33.64 - 34.55 | 0.78x - 0.80x |
Battle | 35 | 30 | 32 | 27.27 - 29.09 | 0.78x - 0.83x |
Defensive | 37 | 52 | 53 | 47.27 - 48.18 | 1.28x - 1.30x |
Defensive | 32 | 45 | 46 | 40.91 - 41.82 | 1.28x - 1.31x |
Defensive | 10 | 14 | 15 | 12.73 - 13.64 | 1.27x - 1.36x |
- Uses healing = 0.5x Threat per point healed.
- Tests were conducted in Defensive Stance and have been corrected for Stance Threat Multiplier
Warr Dmg | Healing Threshold | Healing Rip | Range | Threat Range | Threshold |
---|---|---|---|---|---|
102 | 256 | 307 | Melee | 98.5 - 118.1 | 0.97x - 1.16x |
71 | 156 | 207 | Melee | 60.0 - 79.6 | 0.85x - 1.12x |
108 | 269 | 324 | Melee | 103.5 - 124.6 | 0.96x - 1.15x |
97 | 311 | 365 | Ranged | 119.6 - 140.4 | 1.23x - 1.45x |
116 | 391 | 442 | Ranged | 150.4 - 170.0 | 1.30x - 1.45x |
116 | 338 | 393 | Ranged | 130.0 - 151.2 | 1.12x - 1.30x |
- Rank 2 Battle Shout (Threat = ~12)
Test # | Shout Targets | Times Shouted | Mobs in Combat | Threat Range Observed |
---|---|---|---|---|
1 | 1 | 1 | 1 | 10.23 - 12.50 |
2 | 2 | 3 | 1 | 68.75 - 75.57 |
3 | 1 | 2 | 1 | 22.99 - 27.19 |
4 | 1 | 1 | 1 | 11.19 - 15.38 |
5 | 1 | 1 | 2 | 5.59 - 6.99 |
6 | 1 | 2 | 2 | 11.89 - 12.59 |
7 | 4 | 1 | 1 | 47.57 - 48.27 |
8 | 6 | 1 | 1 | 71.84 - 76.73 |
9 | 6 | 1 | 1 | 71.70 - 75.90 |
- No difference in threat was observed with Improved Demoralizing Shout.
Spell | Rank | Imp Talents | Trials | Threat Range Observed |
---|---|---|---|---|
Demoralizing Shout | 1 | 0/5 | 5 | 11.19 - 11.54 |
Demoralizing Shout | 1 | 1/5 | 4 | 11.30 - 11.32 |